wave6-ecs-state-machine-design

Community

Pick the right ECS state model fast

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It helps you choose an efficient ECS state representation (enum field, IEnableableComponent, or structural add/remove) so your state machine is correct and performant.

Core Features & Use Cases

  • Decision model for state modeling: Selects the best representation based on state count, transition frequency, and whether downstream systems need query-filtering.
  • Performance and cost guidance: Explains tradeoffs, including the relative cost of field writes, enableable bit flips, and structural changes that trigger chunk moves.
  • Practical ECS patterns: Provides senior-level examples for enum FSMs, enableable binary flags, and lifecycle-based structural transitions.

Quick Start

Ask your AI to recommend the ECS state representation for your Unity DOTS state machine given your number of states, expected transition rate, and how other systems query for active states.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wave6-ecs-state-machine-design
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave6-ecs-state-machine-design

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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