wave6-ecs-state-machine-design
CommunityPick the right ECS state model fast
Software Engineering#performance#ecs#state machine#structural change#query filtering#unity dots#enableable component
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It helps you choose an efficient ECS state representation (enum field, IEnableableComponent, or structural add/remove) so your state machine is correct and performant.
Core Features & Use Cases
- Decision model for state modeling: Selects the best representation based on state count, transition frequency, and whether downstream systems need query-filtering.
- Performance and cost guidance: Explains tradeoffs, including the relative cost of field writes, enableable bit flips, and structural changes that trigger chunk moves.
- Practical ECS patterns: Provides senior-level examples for enum FSMs, enableable binary flags, and lifecycle-based structural transitions.
Quick Start
Ask your AI to recommend the ECS state representation for your Unity DOTS state machine given your number of states, expected transition rate, and how other systems query for active states.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wave6-ecs-state-machine-design Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#wave6-ecs-state-machine-design Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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