webgpu-threejs-tsl

Develop WebGPU-enabled Three.js applications using TSL and WGSL.

Updated Jan 25, 2026
One-click install
npx skills add https://github.com/houke/nexus-playground --skill webgpu-threejs-tsl-houke
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: webgpu-threejs-tsl
Source: https://github.com/houke/nexus-playground/tree/main/.github/skills/webgpu-threejs-tsl
Command: npx skills add https://github.com/houke/nexus-playground --skill webgpu-threejs-tsl-houke

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides a complete guide for building WebGPU-enabled Three.js applications using TSL, consolidating renderer setup, shader authoring with a JavaScript-based DSL, and WGSL integration to accelerate graphics workflows.

Core Features & Use Cases

  • Unified workflow to create WebGPU projects with Three.js and TSL, including node materials, compute shaders, and post-processing.
  • Practical examples cover basic setup, custom materials, and WGSL interoperability for advanced users.
  • Use Case: A developer wants to prototype GPU-accelerated visuals in a browser with zero boilerplate by following an end-to-end guide and starter templates.

Quick Start

Initialize the WebGPU renderer, import TSL helpers, and create a basic scene using the provided templates and examples.

Frequently Asked Questions about webgpu-threejs-tsl

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a WebGPU renderer in Three.js using TSL?

To set up a WebGPU renderer in Three.js using TSL, initialize the WebGPU renderer, import the TSL helper functions, and build your scene using the provided starter templates and practical examples.

What is TSL in Three.js and how does it work with node materials?

TSL (Three.js Shading Language) is a JavaScript-based DSL for authoring shaders. It works with node materials by allowing you to define GPU-accelerated visual properties directly in JavaScript, streamlining the shader workflow.

Can I write compute shaders in Three.js for WebGPU workflows?

Yes, you can write compute shaders in Three.js for WebGPU workflows. This skill provides practical examples covering compute shader implementation to enable GPU-accelerated processing within your Three.js applications.

How do I integrate WGSL code with Three.js TSL node materials?

You can integrate WGSL code with Three.js TSL node materials through WGSL interoperability features. This allows advanced users to combine JavaScript-based TSL with native WGSL shaders for complex visual effects.

Does Three.js WebGPU support post-processing effects with TSL?

Yes, Three.js WebGPU supports post-processing effects with TSL. The skill includes a unified workflow covering post-processing techniques alongside renderer setup and compute shaders for comprehensive visual acceleration.

What's the best way to prototype GPU-accelerated browser visuals with Three.js?

The best way to prototype GPU-accelerated browser visuals with Three.js is following an end-to-end guide with zero boilerplate. This skill provides starter templates covering node materials, compute shaders, and TSL syntax.