webgpu-wgsl-compute-shaders

Detects and prevents WGSL compute-shader authoring errors and workgroup-memory data races.

Updated May 20, 2026
One-click install
npx skills add https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package --skill webgpu-wgsl-compute-shaders
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: webgpu-wgsl-compute-shaders
Source: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/tree/main/skills/source/webgpu-wgsl/webgpu-wgsl-compute-shaders
Command: npx skills add https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package --skill webgpu-wgsl-compute-shaders

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

This Skill removes the guesswork and compile-time failures that happen when writing WGSL compute shaders for WebGPU, especially around mandatory workgroup sizing, invocation IDs, shared memory, and synchronization.

Core Features & Use Cases

  • Correctly applies @compute and workgroup sizing for one-, two-, and three-dimensional kernels.
  • Explains how to use global_invocation_id, local_invocation_id, workgroup_id, and num_workgroups without confusing workgroup size with dispatch count.
  • Shows safe patterns for workgroup memory, atomic counters, workgroup barriers, storage barriers, and optional subgroup operations.
  • Useful for reductions, scans, counters, image-processing kernels, and other deterministic compute workflows.

Quick Start

Use the webgpu-wgsl-compute-shaders skill to draft a WebGPU compute shader that includes the right workgroup size, bounds checks, shared-memory synchronization, and atomic or subgroup handling for your specific kernel.

Frequently Asked Questions about webgpu-wgsl-compute-shaders

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I prevent data races in WGSL compute shaders using workgroup memory?

To prevent data races in WGSL compute shaders, use workgroup barriers and atomic functions to synchronize access to shared workgroup memory across invocations. Uniform barrier placement ensures deterministic execution for reductions and scans.

What is the difference between workgroup size and dispatch count in WebGPU compute kernels?

Workgroup size in WebGPU compute kernels defines the number of invocations per workgroup using @workgroup_size, while dispatch count in dispatchWorkgroups specifies how many workgroups to execute. Confusing the two leads to incorrect global and local invocation ID mapping.

How do I set up @compute and @workgroup_size for 2D image processing kernels in WGSL?

Set up @compute and @workgroup_size for 2D image processing kernels by applying the @compute attribute and defining a two-dimensional workgroup size. You must then use local and global invocation IDs with proper bounds checks to safely process image pixels.

Does WebGPU WGSL support subgroup operations for parallel reductions?

WGSL supports optional subgroup operations for parallel reductions, but requires proper subgroup feature detection before use. Subgroups optimize compute shader reductions and scans by enabling cooperative invocation grouping beyond standard workgroup memory barriers.

Why does my WGSL compute shader fail when writing to shared workgroup memory without barriers?

WGSL compute shaders fail or produce non-deterministic outputs when writing to shared workgroup memory without barriers because invocations execute concurrently. Uniform workgroup and storage barriers are mandatory to synchronize read and write operations safely.