webgpu-wgsl-compute-shaders

Official

Build safe WGSL compute shaders with confidence

AuthorImpertio-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill removes the guesswork and compile-time failures that happen when writing WGSL compute shaders for WebGPU, especially around mandatory workgroup sizing, invocation IDs, shared memory, and synchronization.

Core Features & Use Cases

  • Correctly applies @compute and workgroup sizing for one-, two-, and three-dimensional kernels.
  • Explains how to use global_invocation_id, local_invocation_id, workgroup_id, and num_workgroups without confusing workgroup size with dispatch count.
  • Shows safe patterns for workgroup memory, atomic counters, workgroup barriers, storage barriers, and optional subgroup operations.
  • Useful for reductions, scans, counters, image-processing kernels, and other deterministic compute workflows.

Quick Start

Use the webgpu-wgsl-compute-shaders skill to draft a WebGPU compute shader that includes the right workgroup size, bounds checks, shared-memory synchronization, and atomic or subgroup handling for your specific kernel.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: webgpu-wgsl-compute-shaders
Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-wgsl-compute-shaders

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 536,000+ vetted skills library on demand.