webgpu-wgsl-compute-shaders
OfficialBuild safe WGSL compute shaders with confidence
AuthorImpertio-Studio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill removes the guesswork and compile-time failures that happen when writing WGSL compute shaders for WebGPU, especially around mandatory workgroup sizing, invocation IDs, shared memory, and synchronization.
Core Features & Use Cases
- Correctly applies @compute and workgroup sizing for one-, two-, and three-dimensional kernels.
- Explains how to use global_invocation_id, local_invocation_id, workgroup_id, and num_workgroups without confusing workgroup size with dispatch count.
- Shows safe patterns for workgroup memory, atomic counters, workgroup barriers, storage barriers, and optional subgroup operations.
- Useful for reductions, scans, counters, image-processing kernels, and other deterministic compute workflows.
Quick Start
Use the webgpu-wgsl-compute-shaders skill to draft a WebGPU compute shader that includes the right workgroup size, bounds checks, shared-memory synchronization, and atomic or subgroup handling for your specific kernel.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webgpu-wgsl-compute-shaders Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-wgsl-compute-shaders Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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