webgpu-wgsl-textures

Official

Sample WGSL textures without shader errors

AuthorImpertio-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

It prevents texture and sampler mistakes in WGSL by guiding the correct choice of texture handle types, sampling builtins, and shader-stage usage.

Core Features & Use Cases

  • Texture and sampler typing: Match WGSL texture and sampler declarations to the correct host bind-group layout entries.
  • Stage-safe texture access: Choose the right builtin for fragment sampling, compute reads, vertex LOD sampling, storage writes, and shadow comparisons.
  • Error prevention: Avoid common failures such as illegal derivative usage, wrong comparison samplers, storage format mismatches, and invalid textureLoad coordinates.
  • Use case: When building a WebGPU renderer, use this skill to implement color sampling, shadow mapping, MSAA resolves, texture arrays, and compute-based image processing with correct WGSL syntax.

Quick Start

Ask for the exact WGSL texture declaration and builtin call you need, including shader stage, texture type, and host bind-group layout, and this skill will return a valid pattern.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: webgpu-wgsl-textures
Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-wgsl-textures

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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