webgpu-wgsl-textures
OfficialSample WGSL textures without shader errors
AuthorImpertio-Studio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It prevents texture and sampler mistakes in WGSL by guiding the correct choice of texture handle types, sampling builtins, and shader-stage usage.
Core Features & Use Cases
- Texture and sampler typing: Match WGSL texture and sampler declarations to the correct host bind-group layout entries.
- Stage-safe texture access: Choose the right builtin for fragment sampling, compute reads, vertex LOD sampling, storage writes, and shadow comparisons.
- Error prevention: Avoid common failures such as illegal derivative usage, wrong comparison samplers, storage format mismatches, and invalid textureLoad coordinates.
- Use case: When building a WebGPU renderer, use this skill to implement color sampling, shadow mapping, MSAA resolves, texture arrays, and compute-based image processing with correct WGSL syntax.
Quick Start
Ask for the exact WGSL texture declaration and builtin call you need, including shader stage, texture type, and host bind-group layout, and this skill will return a valid pattern.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: webgpu-wgsl-textures Download link: https://github.com/Impertio-Studio/WebGPU-Claude-Skill-Package/archive/main.zip#webgpu-wgsl-textures Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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