What problem does it solve? Building game worlds by hand is slow and risky: procedural generation can overwrite authored content, break navigation, or ship levels that fail performance budgets. This Skill generates terrain, environments, lighting, navigation, and spawn layouts through a reversible, quality-gated workflow that preserves existing work. ## Core Features & Use Cases - Deterministic Procedural Generation: Creates levels with saved seeds and parameters so results are reproducible and auditable. - Non-Destructive Output: Generates into a new scene or layer, preserving authored content until human review approves a merge or replacement. - Seven-Gate Production Validation: Checks rights and provenance, format compliance, visual consistency, runtime performance, playability, regression evidence, and human approval before promotion. - Use Case: A level designer provides biome constraints, traversal budgets, and encounter beats for a Godot project, and receives a navigable generated scene with reachability evidence, lighting bakes, and a seed manifest for review. ## Quick Start Use the world-generate skill to create a reversible, navigable environment from my level design constraints and performance budgets.