world-labs-marble

Create persistent 3D environments from text, images, video, or 360 panoramas.

123|21|Updated Jul 11, 2026
One-click install
npx skills add https://github.com/calesthio/generative-media-skills --skill world-labs-marble
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: world-labs-marble
Source: https://github.com/calesthio/generative-media-skills/tree/main/skills/providers/world-models/world-labs-marble
Command: npx skills add https://github.com/calesthio/generative-media-skills --skill world-labs-marble

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps create persistent, downloadable 3D environments from text, images, video, or 360 panoramas when a flat image or short video is not enough. It guides users through model selection, spatial control, export decisions, quality review, and licensing so generated worlds are suitable for VR, web experiences, virtual production, and game workflows.

Core Features & Use Cases

  • Multimodal World Generation: Create bounded, navigable 3D environments from text, single or multiple images, video, and equirectangular panoramas.
  • Spatial and Production Control: Use Chisel for room layouts and structural blocking, select between draft, standard, and expanding Marble models, and apply editing or expansion workflows.
  • Downstream Delivery: Choose Gaussian splats for visual fidelity, collider meshes for physics, or high-quality meshes for editable geometry across web, Unity, Unreal, Blender, and Houdini.
  • Use Case: Turn a studio photograph or panorama into an explorable virtual set, review seams and occluded regions, then export the appropriate assets for a commercial VR or game project with rights and input provenance checked.

Quick Start

Use the world-labs-marble skill to turn the provided studio image into a reviewed explorable 3D environment, recommending the best input mode, model, export format, downstream renderer, and licensing plan.

Frequently Asked Questions about world-labs-marble

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a 360 panorama into an explorable 3D world for VR?

You can create an explorable 3D world from an equirectangular panorama by selecting the appropriate input mode and spatial model to generate a bounded, navigable environment suitable for VR experiences.

Can I export 3D environments as editable meshes for Unreal or Unity?

You can export 3D environments as high-quality meshes for editable geometry or collider meshes for physics, ensuring downstream compatibility with game engines like Unreal and Unity.

What is the difference between Gaussian splats and mesh exports for 3D world generation?

Gaussian splats provide high visual fidelity for rendering, while high-quality meshes offer editable geometry for game environments, and collider meshes enable physics interactions downstream.

How do I use Chisel for room layouts and structural blocking in 3D environments?

Chisel enables spatial and production control by defining room layouts and structural blocking, allowing you to shape the bounded 3D environment before applying expansion or editing workflows.

Does batch world generation support commercial rights for game environments?

Batch world generation supports commercial projects by verifying commercial rights and input provenance, ensuring the generated 3D worlds are legally cleared for use in commercial game environments.