zay-es-component

Community

Build correct Zay-ES ECS components in minutes.

Authorassofohdz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Creating Zay-ES EntityComponent classes for the Subspace Infinity ECS requires adhering to strict rules around immutability, single-writer patterns, and serialization requirements, which can lead to threading bugs, ECS anti-patterns, and broken game logic if implemented incorrectly.

Core Features & Use Cases

  • Pre-vetted component templates: Ready-to-use code templates for all common component types, including tag components, value components, decay components, and position components, that follow official Zay-ES best practices.
  • ECS pattern guidance: Clear instructions for implementing the single-writer pattern and change-entity mutation pattern to avoid data conflicts when multiple systems modify the same entity attribute.
  • Use Case: When adding a new ship shield attribute to the Subspace Infinity game, use this skill to generate a compliant immutable component that integrates correctly with existing ECS systems without introducing race conditions or data corruption.

Quick Start

Use the zay-es-component skill to generate a new immutable Position component for tracking entity locations in the game world.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: zay-es-component
Download link: https://github.com/assofohdz/subspace-infinity/archive/main.zip#zay-es-component

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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