world-builder
Turn one reference image into a full 3D Blender scene
All Skills in This Repository (6)
Pure Emerald Level Indicatorsanalyze-reference
Generate structured 3D scene plans from reference images.
generate-material
Generate PBR material maps from text prompts using fal PATINA.
procedural-terrain
Generate procedural ground terrain in Blender with displacement mapping and PATINA PBR materials.
generate-3d
Generate stylized 3D assets from reference images using Tripo P1 and PATINA.
build-world
Convert a reference image into a stylized 3D scene in Blender.
place-and-iterate
Automate object placement and iterative refinement in Blender scenes.
Frequently Asked Questions
FAQPage SchemaHow to install world-builder?โผ
Run `npx skills add Top3d-ai/world-builder --all -g -y` in your terminal to install all skills in this suite globally.
How to turn an image into a 3D Blender scene?โผ
Drop a reference image into the input folder and ask for a world build. The agent analyzes the image, generates terrain and 3D objects, places them in Blender, and iterates until the scene matches.
What do I need to run world-builder?โผ
You need Blender 5.1 LTS with the MCP add-on connected, plus a fal.ai API key for 3D asset and material generation. The agent handles the rest of the pipeline automatically.
How much does it cost to build one 3D world?โผ
A typical world costs about $6-10 total, covering 3D model generation, materials, and reference images. Built-in caps stop spending at $20 per scene unless you approve more.
Does world-builder work with Claude Code and Codex?โผ
Yes. It ships with both CLAUDE.md and AGENTS.md orchestration files plus matching skill sets, so it runs in Claude Code, Codex, and other compatible agent environments.
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