generate-3d

Generate stylized 3D assets from reference images using Tripo P1 and PATINA.

51|14|Updated May 23, 2026
One-click install
npx skills add https://github.com/Top3d-ai/world-builder --skill generate-3d-top3d-ai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: generate-3d
Source: https://github.com/Top3d-ai/world-builder/tree/main/.agents/skills/generate-3d
Command: npx skills add https://github.com/Top3d-ai/world-builder --skill generate-3d-top3d-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires tripo3d/p1, PATINA, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill addresses the challenge of manually creating detailed and stylized 3D assets, providing an efficient way to generate them programmatically.

Core Features & Use Cases

  • Automatic 3D Asset Generation: Creates high-quality 3D objects based on a provided reference image.
  • Texture & PBR Inclusion: Ensures the 3D asset has detailed textures and includes PBR materials.
  • Polycount Tuning: Adjusts the polycount to fit the style and complexity of the object, ensuring optimal quality.

Quick Start

Generate a 3D asset for the object with ID 'obj123' in the world 'world1' using the skill.

Frequently Asked Questions about generate-3d

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a 3D asset from a reference image?

To generate a 3D asset from a reference image, you provide the image, a world slug, and an object ID. The system uses Tripo P1 for generation and PATINA for PBR materials.

How does automatic texturing and PBR material generation work for 3D models?

Automatic texturing applies PBR materials using PATINA during the 3D generation process. This ensures the final stylized asset has detailed textures and realistic material properties.

Can I use parallel processing to generate multiple 3D assets at once?

Yes, the 3D generation process supports parallel execution. This allows you to generate multiple stylized 3D assets concurrently, integrating directly with the build-world system.

Is polycount tuning supported when creating stylized 3D models?

Polycount tuning is fully supported during 3D generation. The system automatically adjusts the polycount to fit the specific style and complexity of the object, ensuring optimal quality.

Do I need a world slug and object ID to generate a 3D asset?

Yes, a world slug and an object ID are required inputs to generate a 3D asset. These identifiers are necessary to integrate the generated textured model into the build-world system.

Why generate stylized 3D assets programmatically instead of manually?

Programmatic 3D generation solves the challenge of manually creating detailed assets. It provides an efficient way to produce stylized objects with PBR materials and tuned polycount automatically.