tksuorantksuoranCommunityยท9 Agent Skills Included

erhe

Build, debug, and verify a C++ 3D graphics editor with AI

Automates building, debugging, and verifying the erhe C++ 3D graphics editor across Windows, macOS, Linux, and Meta Quest. Captures GPU frames with RenderDoc, drives the editor through its built-in MCP server, and triages crashes with real callstacks instead of log guessing. Cleans up noisy Git branch history and builds scripted showcase scenes, removing slow manual testing loops.
npx skills add tksuoran/erhe --all -g -y
Available:

Tells the AI agent how to build and test the erhe editor on each platform, which build scripts to use, and how to handle session handoffs and project documentation rules.

All Skills in This Repository (9)

Pure Emerald Level Indicators

Frequently Asked Questions

FAQPage Schema
How to install erhe skills?โ–ผ

Run `npx skills add tksuoran/erhe --all -g -y` in your terminal to install all skills in this suite globally.

What is the erhe project?โ–ผ

erhe is a C++ 3D graphics library and sandbox editor supporting Vulkan, OpenGL, and Metal, with physics, procedural geometry, and VR support.

How can AI debug GPU rendering issues in erhe?โ–ผ

The RenderDoc skill lets your agent capture a live frame, inspect textures and pipeline state, and read the exact shader uniform values behind a rendering bug.

Can AI verify editor changes without a display?โ–ผ

Yes. The headless verification skill builds a display-free Vulkan editor, drives it through its MCP server, and captures screenshots to confirm behavior.

Do these skills work with Claude Code and other agents?โ–ผ

Yes. All skills follow the standard SKILL.md format and run in Claude Code, OpenClaw, Cursor, and compatible AI coding agents.

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