3dsmax-geometry-io

Validate and process FBX, OBJ, and 3DS geometry files in 3ds Max.

4|2|Updated May 17, 2026
One-click install
npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-geometry-io
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3dsmax-geometry-io
Source: https://github.com/dcc-mcp/dcc-mcp-3dsmax/tree/main/src/dcc_mcp_3dsmax/skills/3dsmax-geometry-io
Command: npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-geometry-io

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates validation of geometry files and enables host-native import/export workflows in Autodesk 3ds Max, reducing errors and manual rework.

Core Features & Use Cases

  • Validation of FBX/OBJ/3DS formats and file existence using pymxs-backed checks.
  • Host-native import/export operations with configurable options (mode, units, up_axis, include_animation) to integrate into pipelines.
  • Use Case: Validate a directory of geometry assets, then import into a scene or export to FBX/OBJ for handoffs.

Quick Start

Run the import/export tools on a target geometry file path to validate and execute the requested operation.

Frequently Asked Questions about 3dsmax-geometry-io

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate FBX or OBJ files before importing them into 3ds Max?

You can validate FBX, OBJ, and 3DS geometry files by running pymxs-backed checks on a target file path to confirm format validity and file existence before executing 3ds Max imports.

What is the best way to automate 3ds Max FBX export for asset handoffs?

Automating 3ds Max FBX export for asset handoffs is done using host-native export operations with configurable options like mode, units, up_axis, and include_animation to integrate into pipelines.

Can I batch validate a directory of geometry assets in 3ds Max?

Yes, you can validate a directory of geometry assets by targeting the file paths with validation checks, then proceeding to import them into a scene or export to FBX or OBJ formats.

Do I need pymxs to run import and export operations in 3ds Max?

Yes, pymxs is required for these import and export operations, as the validation and host-native processing rely on pymxs-based operations and tool contracts defined in a tools.yaml file.

Does 3ds Max geometry import support configurable up_axis and units?

Yes, 3ds Max geometry import supports configurable options including mode, units, up_axis, and include_animation, allowing you to adapt the host-native import process to your pipeline requirements.