3dsmax-transform

Move 3ds Max scene nodes by absolute coordinates or relative offsets.

4|2|Updated May 17, 2026
One-click install
npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-transform
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3dsmax-transform
Source: https://github.com/dcc-mcp/dcc-mcp-3dsmax/tree/main/src/dcc_mcp_3dsmax/skills/3dsmax-transform
Command: npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-transform

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Reposition and align existing 3ds Max scene nodes by precise offsets or exact coordinates, streamlining layout and animation setup.

Core Features & Use Cases

  • Move named nodes or the current selection by a relative offset to position scenes quickly.
  • Set a node to an exact XYZ position in the active scene for precise placement.
  • Use case: align assets to a given layout or adjust multiple scene elements to fit a scene grid.

Quick Start

Use the transform tools to move one or more nodes by an offset or set a specific node to an exact position in your current 3ds Max scene.

Frequently Asked Questions about 3dsmax-transform

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I move 3ds Max scene nodes to an exact XYZ position?

To move 3ds Max scene nodes by a relative offset, use the move_nodes tool to shift existing actors, props, or guides by specified distances, returning the affected node identities and final positions.

Can I reposition multiple 3ds Max props using a relative offset?

Yes, you can reposition multiple 3ds Max props using a relative offset with the move_nodes tool, which shifts existing scene nodes by specified coordinate distances and returns their final positions.

What is the best way to align 3ds Max scene assets to a layout grid?

To align 3ds Max scene assets to a layout grid, use the transform tools to set exact XYZ positions or apply relative offsets to named nodes, streamlining layout and animation setup for multiple scene elements.

Does the 3ds Max transform Skill require a specific runtime environment?

Yes, the 3ds Max transform Skill requires integration with a 3ds Max runtime environment to validate input node names and positions before moving existing scene nodes by coordinates or offsets.

What are the limitations when moving 3ds Max scene nodes by coordinates?

Limitations when moving 3ds Max scene nodes include the requirement for exact node names during input validation and dependency on a 3ds Max runtime, meaning unnamed or invalid nodes cannot be repositioned.