3dsmax-uv-atlas

Inspect and mutate 3ds Max UV channels and plan texture atlases.

4|2|Updated May 17, 2026
One-click install
npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-uv-atlas
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3dsmax-uv-atlas
Source: https://github.com/dcc-mcp/dcc-mcp-3dsmax/tree/main/src/dcc_mcp_3dsmax/skills/3dsmax-uv-atlas
Command: npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-uv-atlas

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Automates inspection and mutation of 3ds Max UV channels and texture atlas planning.

Core Features & Use Cases

  • Inspect, create, copy, delete, and pack UV channels; apply UV projections and unwraps; detect UV overlaps; and prepare texture atlas plans across selected scene nodes.
  • Use case: You want to prepare a texture atlas for a scene with multiple materials by auditing UV channels and generating atlas data.

Quick Start

Load the 3dsmax-uv-atlas skill and run an initial texture-atlas plan on the current selection to inspect UV channels and prepare atlas data.

Frequently Asked Questions about 3dsmax-uv-atlas

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate UV channel inspection and texture atlas planning in 3ds Max?

Automating UV channel inspection and texture atlas planning in 3ds Max is done by loading this skill to audit UV layouts and generate atlas data across selected scene nodes. It inspects, copies, deletes, and packs UV channels automatically.

Can I detect UV overlaps and apply unwrap projections across multiple scene nodes?

Yes, you can detect UV overlaps and apply unwrap projections across multiple scene nodes. The skill automates applying UV projections and unwraps while auditing UV layouts to ensure correct texture atlas preparation.

Do I need 3ds Max 2024+ to use this MCP runtime for UV atlas generation?

Yes, you need 3ds Max 2024+ and an MCP runtime environment to use this UV atlas generation skill. These prerequisites are strictly enforced to ensure proper automation of UV channel mutation and texture atlas planning.

What is the best way to prepare a texture atlas for a scene with multiple materials in 3ds Max?

The best way to prepare a texture atlas for multiple materials is running an initial texture-atlas plan on your current selection. This inspects UV channels, detects overlaps, and produces texture atlas data across the scene.

Why does my UV atlas planning workflow fail without an MCP runtime in 3ds Max?

Your UV atlas planning workflow fails without an MCP runtime because the skill enforces both 3ds Max 2024+ and MCP runtime prerequisites. These environments are required to execute the automated UV channel mutation and projection operations.

When do I need to audit UV layouts before generating texture atlas data?

You need to audit UV layouts before generating texture atlas data when preparing scenes with multiple materials. Auditing UV channels detects overlaps and verifies unwrap projections to ensure correct texture atlas plans across scene nodes.