forge-atlas-rendering
CommunityAtlas UV remapping for SDL GPU.
Software Engineering#atlas#graphics-pipeline#SDL_GPU#fragment-shader#texture-atlas#uv-remap#atlas-metadata
AuthorNebulavenus
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Remaps UV coordinates to map multiple materials onto a single atlas, reducing draw calls and texture binds in real-time rendering.
Core Features & Use Cases
- Atlas-driven rendering: remaps UVs in the fragment shader using per-entry offsets/scales from atlas metadata.
- Single-texture sampling: binds one atlas texture instead of many material textures.
- Use Case: Use this in an SDL GPU project to render a scene with many materials without swapping textures per object.
Quick Start
Load the atlas metadata and atlas texture, then apply per-object UV transforms in the fragment shader to sample the correct atlas region.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-atlas-rendering Download link: https://github.com/Nebulavenus/forge-gpu/archive/main.zip#forge-atlas-rendering Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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