forge-atlas-rendering

Community

Atlas UV remapping for SDL GPU.

AuthorNebulavenus
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Remaps UV coordinates to map multiple materials onto a single atlas, reducing draw calls and texture binds in real-time rendering.

Core Features & Use Cases

  • Atlas-driven rendering: remaps UVs in the fragment shader using per-entry offsets/scales from atlas metadata.
  • Single-texture sampling: binds one atlas texture instead of many material textures.
  • Use Case: Use this in an SDL GPU project to render a scene with many materials without swapping textures per object.

Quick Start

Load the atlas metadata and atlas texture, then apply per-object UV transforms in the fragment shader to sample the correct atlas region.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-atlas-rendering
Download link: https://github.com/Nebulavenus/forge-gpu/archive/main.zip#forge-atlas-rendering

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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