DCC-MCP
Official@dcc-mcp · Global
Open infrastructure connecting AI agents to Maya, Blender, Houdini, Unreal, Unity, Adobe, and studio pipelines through MCP, Agent Skills, and dcc-mcp-cli.
Agent Skills by DCC-MCP
Showing 21 vetted skills indexed across 1 GitHub repositories.
vx-project
Automate vx project initialization, vx.toml creation, and tool setup.
vx-best-practices
Standardize vx workflows with vx.toml, vx.lock, and governance practices.
vx-troubleshooting
Diagnose and resolve VX installation, version, and PATH issues.
vx-commands
Provide VX CLI command syntax, flags, and output formats for automation.
vx-usage
Auto-install and provision development tools on demand via vx runtime.
dcc-mcp-3dsmax-setup
Provision a 3ds Max MCP environment by installing 3dsmaxpy and generating startup hooks.
3dsmax-mesh-ops
Inspect 3ds Max mesh topology and apply atomic host-native operations.
3dsmax-transform
Move 3ds Max scene nodes by absolute coordinates or relative offsets.
3dsmax-validation
Run read-only validation checks on 3ds Max scenes and assets.
3dsmax-scene
Inspect and mutate Autodesk 3ds Max scene nodes, cameras, visibility, and transforms.
3dsmax-geometry-io
Validate and process FBX, OBJ, and 3DS geometry files in 3ds Max.
3dsmax-display
Manage 3ds Max display layers, node visibility, and custom properties in MCP workflows.
3dsmax-animation
Automate 3ds Max timeline inspection, keyframe editing, and curve baking.
3dsmax-uv-atlas
Inspect and mutate 3ds Max UV channels and plan texture atlases.
3dsmax-modeling
Create boxes, spheres, cylinders, and planes on the 3ds Max main thread.
3dsmax-rigging
Automate creation and inspection of 3ds Max rigging components.
3dsmax-render
Capture 3ds Max viewport images, previews, and render settings.
3dsmax-materials
Create, inspect, and assign 3ds Max materials with bitmap textures.
3dsmax-viewport
Capture the active Autodesk 3ds Max viewport as a PNG or JPG image.
3dsmax-camera-lighting
Create and inspect cameras and lights in 3ds Max scenes.
3dsmax-scripting
Execute auditable Python or MaxScript snippets to inspect 3ds Max runtime symbols and node references.
Frequently Asked Questions About DCC-MCP
FAQPage SchemaWhat specific 3ds Max tasks can be performed using these capabilities?▼
These capabilities enable programmatic control over 3ds Max scene nodes, including mesh topology inspection, UV channel mutation, keyframe editing, and material assignment. Users can also trigger viewport captures, manage display layers, and execute custom MaxScript snippets for complex scene validation or geometry processing.
Which technical personas benefit from integrating these capabilities?▼
Technical directors, pipeline engineers, and 3D developers working in studio environments benefit from these capabilities. They are designed for professionals needing to bridge external runtime environments with 3ds Max to standardize scene initialization, asset validation, and rendering tasks across large-scale production projects.
What are the prerequisites for deploying these 3ds Max integrations?▼
Deployment requires a functional 3ds Max installation and the configuration of the vx runtime environment. Users must ensure 3dsmaxpy is accessible and that startup hooks are correctly generated to allow the MCP interface to communicate with the 3ds Max main thread during execution.