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DCC-MCP

Official

@dcc-mcp · Global

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70Public Repos
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21Published Skills

Open infrastructure connecting AI agents to Maya, Blender, Houdini, Unreal, Unity, Adobe, and studio pipelines through MCP, Agent Skills, and dcc-mcp-cli.

Skills Distribution
DomainUI/UX & Crea...3D-Scene-Manipulat.. (40%)Geometry-Processing (30%)Pipeline-Governance (30%)

Agent Skills by DCC-MCP

Showing 21 vetted skills indexed across 1 GitHub repositories.

dcc-mcpdcc-mcp
4

vx-project

Automate vx project initialization, vx.toml creation, and tool setup.

Official
Advanced
dcc-mcpdcc-mcp
4

vx-best-practices

Standardize vx workflows with vx.toml, vx.lock, and governance practices.

Official
Advanced
dcc-mcpdcc-mcp
4

vx-troubleshooting

Diagnose and resolve VX installation, version, and PATH issues.

Official
Intermediate
dcc-mcpdcc-mcp
4

vx-commands

Provide VX CLI command syntax, flags, and output formats for automation.

Official
Intermediate
dcc-mcpdcc-mcp
4

vx-usage

Auto-install and provision development tools on demand via vx runtime.

Official
Advanced
dcc-mcpdcc-mcp
4

dcc-mcp-3dsmax-setup

Provision a 3ds Max MCP environment by installing 3dsmaxpy and generating startup hooks.

Official
Advanced
dcc-mcpdcc-mcp
4

3dsmax-mesh-ops

Inspect 3ds Max mesh topology and apply atomic host-native operations.

Official
Advanced
dcc-mcpdcc-mcp
4

3dsmax-transform

Move 3ds Max scene nodes by absolute coordinates or relative offsets.

Official
Intermediate
dcc-mcpdcc-mcp
4

3dsmax-validation

Run read-only validation checks on 3ds Max scenes and assets.

Official
Advanced
dcc-mcpdcc-mcp
4

3dsmax-scene

Inspect and mutate Autodesk 3ds Max scene nodes, cameras, visibility, and transforms.

Official
Advanced
dcc-mcpdcc-mcp
4

3dsmax-geometry-io

Validate and process FBX, OBJ, and 3DS geometry files in 3ds Max.

Official
Intermediate
dcc-mcpdcc-mcp
4

3dsmax-display

Manage 3ds Max display layers, node visibility, and custom properties in MCP workflows.

Official
Advanced
dcc-mcpdcc-mcp
4

3dsmax-animation

Automate 3ds Max timeline inspection, keyframe editing, and curve baking.

Official
Advanced
dcc-mcpdcc-mcp
4

3dsmax-uv-atlas

Inspect and mutate 3ds Max UV channels and plan texture atlases.

Official
Intermediate
dcc-mcpdcc-mcp
4

3dsmax-modeling

Create boxes, spheres, cylinders, and planes on the 3ds Max main thread.

Official
Intermediate
dcc-mcpdcc-mcp
4

3dsmax-rigging

Automate creation and inspection of 3ds Max rigging components.

Official
Intermediate
dcc-mcpdcc-mcp
4

3dsmax-render

Capture 3ds Max viewport images, previews, and render settings.

Official
Intermediate
dcc-mcpdcc-mcp
4

3dsmax-materials

Create, inspect, and assign 3ds Max materials with bitmap textures.

Official
Advanced
dcc-mcpdcc-mcp
4

3dsmax-viewport

Capture the active Autodesk 3ds Max viewport as a PNG or JPG image.

Official
Basic
dcc-mcpdcc-mcp
4

3dsmax-camera-lighting

Create and inspect cameras and lights in 3ds Max scenes.

Official
Intermediate
dcc-mcpdcc-mcp
4

3dsmax-scripting

Execute auditable Python or MaxScript snippets to inspect 3ds Max runtime symbols and node references.

Official
Advanced

Frequently Asked Questions About DCC-MCP

FAQPage Schema
What specific 3ds Max tasks can be performed using these capabilities?

These capabilities enable programmatic control over 3ds Max scene nodes, including mesh topology inspection, UV channel mutation, keyframe editing, and material assignment. Users can also trigger viewport captures, manage display layers, and execute custom MaxScript snippets for complex scene validation or geometry processing.

Which technical personas benefit from integrating these capabilities?

Technical directors, pipeline engineers, and 3D developers working in studio environments benefit from these capabilities. They are designed for professionals needing to bridge external runtime environments with 3ds Max to standardize scene initialization, asset validation, and rendering tasks across large-scale production projects.

What are the prerequisites for deploying these 3ds Max integrations?

Deployment requires a functional 3ds Max installation and the configuration of the vx runtime environment. Users must ensure 3dsmaxpy is accessible and that startup hooks are correctly generated to allow the MCP interface to communicate with the 3ds Max main thread during execution.