3dsmax-scene

Inspect and mutate Autodesk 3ds Max scene nodes, cameras, visibility, and transforms.

4|2|Updated May 17, 2026
One-click install
npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-scene
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3dsmax-scene
Source: https://github.com/dcc-mcp/dcc-mcp-3dsmax/tree/main/src/dcc_mcp_3dsmax/skills/3dsmax-scene
Command: npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-scene

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Autodesk 3ds Max scene management often requires manual scripting to inspect and mutate scene elements. This Skill provides a structured set of tools to query nodes, cameras, visibility, and transforms, helping you maintain consistent scene state.

Core Features & Use Cases

  • Inspect and manage scene objects, selections, visibility, and transforms using domain-aware tools.
  • Batch operations for grouping, parenting, duplicating, deleting, centering pivots, freezing transforms, and visibility toggles.
  • Useful in workflows like auditing a scene, preparing assets for export, or applying consistent scene edits across multiple objects.

Quick Start

Ask your agent to inspect the current 3ds Max scene and report on nodes, cameras, selection, and basic transforms.

Frequently Asked Questions about 3dsmax-scene

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I inspect and manage 3ds Max scene objects without manual scripting?

To inspect and manage 3ds Max scene objects, you can use structured domain tools to query nodes, cameras, visibility, and transforms. This approach applies robust list, get, set, and mutate functions to maintain consistent scene state.

Can I batch mutate 3ds Max transforms and visibility across multiple nodes?

Yes, you can batch mutate 3ds Max transforms and visibility across multiple nodes. The tools support batch operations for grouping, parenting, duplicating, deleting, centering pivots, and freezing transforms.

What is the best way to audit a 3ds Max scene for cameras and node selections?

The best way to audit a 3ds Max scene for cameras and node selections is using domain-aware inspection tools. They query scene elements and report on nodes, cameras, selections, and basic transforms.

Does this scene management approach work for preparing 3ds Max assets for export?

Yes, this scene management approach works for preparing 3ds Max assets for export. You can apply consistent scene edits, batch duplicate nodes, and toggle visibility across objects before export.

How does error handling work when mutating 3ds Max scene objects?

Error handling when mutating 3ds Max scene objects works through domain tool contracts. These contracts expose structured functions like list, get, set, and mutate with robust error handling to ensure safe scene editing.