3dsmax-validation

Official

Validate 3ds Max scenes for asset readiness.

Authordcc-mcp
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Run read-only validation checks on 3ds Max scenes and assets to ensure they are ready for export or handoff, catching issues early.

Core Features & Use Cases

  • Read-only validation across scene nodes: Validate naming, transforms, pivots, topology, smoothing groups, materials, texture paths, UV channels, and UV overlaps.
  • Report-based workflow: Generates per-node validation reports plus summary reports (validation_report, naming_report, transform_report, topology_report, material_report) to integrate into MCP pipeline.
  • Preflight readiness for handoff: Works before export or handoff to ensure quality and reduce downstream rework.

Quick Start

Load the 3ds Max scene and run the 3dsmax-validation skill to generate a readiness report.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: 3dsmax-validation
Download link: https://github.com/dcc-mcp/dcc-mcp-3dsmax/archive/main.zip#3dsmax-validation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 510,000+ vetted skills library on demand.