3dsmax-validation
OfficialValidate 3ds Max scenes for asset readiness.
Authordcc-mcp
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Run read-only validation checks on 3ds Max scenes and assets to ensure they are ready for export or handoff, catching issues early.
Core Features & Use Cases
- Read-only validation across scene nodes: Validate naming, transforms, pivots, topology, smoothing groups, materials, texture paths, UV channels, and UV overlaps.
- Report-based workflow: Generates per-node validation reports plus summary reports (validation_report, naming_report, transform_report, topology_report, material_report) to integrate into MCP pipeline.
- Preflight readiness for handoff: Works before export or handoff to ensure quality and reduce downstream rework.
Quick Start
Load the 3ds Max scene and run the 3dsmax-validation skill to generate a readiness report.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: 3dsmax-validation Download link: https://github.com/dcc-mcp/dcc-mcp-3dsmax/archive/main.zip#3dsmax-validation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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