3dsmax-validation

Run read-only validation checks on 3ds Max scenes and assets.

4|2|Updated May 17, 2026
One-click install
npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-validation
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3dsmax-validation
Source: https://github.com/dcc-mcp/dcc-mcp-3dsmax/tree/main/src/dcc_mcp_3dsmax/skills/3dsmax-validation
Command: npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-validation

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Run read-only validation checks on 3ds Max scenes and assets to ensure they are ready for export or handoff, catching issues early.

Core Features & Use Cases

  • Read-only validation across scene nodes: Validate naming, transforms, pivots, topology, smoothing groups, materials, texture paths, UV channels, and UV overlaps.
  • Report-based workflow: Generates per-node validation reports plus summary reports (validation_report, naming_report, transform_report, topology_report, material_report) to integrate into MCP pipeline.
  • Preflight readiness for handoff: Works before export or handoff to ensure quality and reduce downstream rework.

Quick Start

Load the 3ds Max scene and run the 3dsmax-validation skill to generate a readiness report.

Frequently Asked Questions about 3dsmax-validation

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I validate my 3ds Max scene for asset readiness before export?

Validate 3ds Max scenes for asset readiness by running read-only checks across nodes, naming, transforms, topology, textures, and UVs before export. It generates detailed reports to catch issues early and reduce downstream rework.

What is pre-export QA validation for 3ds Max assets?

Pre-export QA validation for 3ds Max assets is a read-only process checking naming, transforms, topology, materials, and UVs to ensure asset readiness. It generates validation, naming, transform, topology, and material reports for handoff.

Does 3ds Max scene validation work with version 2023?

3ds Max scene validation requires version 2024 or higher to run read-only checks on naming, transforms, topology, materials, and UVs. Earlier versions are not supported for generating asset readiness reports.

Can I check for UV overlaps and topology issues in 3ds Max without modifying the scene?

Check UV overlaps and topology issues in 3ds Max without modifying the scene using read-only validation. It inspects nodes, smoothing groups, and UV channels, generating reports without altering original asset data.

What reports are generated when checking 3ds Max asset readiness?

Checking 3ds Max asset readiness generates validation, naming, transform, topology, and material reports. These per-node and summary reports detail scene issues to integrate into MCP pipeline workflows for export quality.

Why does my 3ds Max validation skill not detect missing texture paths?

3ds Max validation detects missing texture paths by running read-only checks on material texture paths during asset readiness routines. Ensure the scene is loaded and the skill is executed to generate the material report.