3dsmax-modeling

Create boxes, spheres, cylinders, and planes on the 3ds Max main thread.

4|2|Updated May 17, 2026
One-click install
npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-modeling
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: 3dsmax-modeling
Source: https://github.com/dcc-mcp/dcc-mcp-3dsmax/tree/main/src/dcc_mcp_3dsmax/skills/3dsmax-modeling
Command: npx skills add https://github.com/dcc-mcp/dcc-mcp-3dsmax --skill 3dsmax-modeling

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Streamlines 3ds Max modeling by providing quick access to create basic primitive geometry directly in the main scene thread, eliminating manual setup steps.

Core Features & Use Cases

  • Single-command primitive creation: add boxes, spheres, cylinders, and planes on demand.
  • Main-thread execution: operations run on the 3ds Max main thread to ensure scene integrity.
  • Extensible via tools.yaml: contracts and inputs defined for predictable, scriptable usage.

Quick Start

Invoke the modeling tools to create a box, sphere, cylinder, or plane in the current scene.

Frequently Asked Questions about 3dsmax-modeling

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate 3ds Max primitive creation in a scene?

You can automate 3ds Max primitive creation by invoking modeling tools that generate boxes, spheres, cylinders, and planes directly in the scene via scriptable commands defined in tools.yaml.

Why does 3ds Max require primitive creation to run on the main thread?

3ds Max requires primitive creation on the main thread to ensure scene integrity and stability during modeling tasks, preventing concurrency issues that can corrupt the scene state.

Can I use pymxs to create 3ds Max geometry programmatically?

Yes, you can use pymxs with predefined implementation scripts to create 3ds Max geometry programmatically, adding basic primitives like boxes and planes with predictable inputs and outputs.

What is the best way to add basic 3ds Max primitives without manual setup?

The best way to add basic 3ds Max primitives without manual setup is using single-command automation tools that handle scene application and geometry generation on the main thread.

Does automated 3ds Max modeling support different primitive types?

Automated 3ds Max modeling supports different primitive types including boxes, spheres, cylinders, and planes, which can be added on demand during modeling tasks.

What are the limitations of automating 3ds Max primitive creation?

The limitation of automating 3ds Max primitive creation is that operations are restricted to basic primitive geometry like boxes, spheres, cylinders, and planes, and must execute on the main thread.