3dsmax-rigging
OfficialBuild and inspect 3ds Max rigs with ease.
Authordcc-mcp
Version1.0.0
Installs0
System Documentation
What problem does it solve?
3ds Max rigging workflows often require manual setup and repetitive operations for creating bones, helpers, constraints, and deformers. The skill provides a programmable interface to automate these tasks, enabling faster rig creation and inspection within MCP workflows.
Core Features & Use Cases
- Create bone nodes, helper nodes, joint chains, and path helpers to prototype rigs quickly.
- List and inspect rig state, including controllers, constraints, deformers, and skinning across target nodes.
- Apply or remove common host-native deformers, and set constraint targets in batch to streamline scene setup.
Quick Start
Load this skill in 3ds Max and run a sample action to see a bone or path helper appear in the scene.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: 3dsmax-rigging Download link: https://github.com/dcc-mcp/dcc-mcp-3dsmax/archive/main.zip#3dsmax-rigging Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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