add-feature

Add gameplay features to a browser game following its architecture patterns.

307|37|Updated Jan 28, 2026
One-click install
npx skills add https://github.com/PlayableIntelligence/game-creator --skill add-feature-playableintelligence
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: add-feature
Source: https://github.com/PlayableIntelligence/game-creator/tree/main/skills/add-feature
Command: npx skills add https://github.com/PlayableIntelligence/game-creator --skill add-feature-playableintelligence

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Add new gameplay features to an existing browser game following its architecture patterns, enabling consistent integration with minimal friction.

Core Features & Use Cases

  • Understand the codebase: identify engine and wiring, so new features align with existing systems.
  • Plan and implement: outline files, events, constants, and state changes before coding.
  • Verify and iterate: run validations and QA checks to ensure stability after changes.
  • Use cases: add a double-jump, a high-score leaderboard, or other gameplay mechanics described by the user.

Quick Start

Describe the feature you want in plain English, for example 'add a double-jump power-up', and I will implement it following your game's architecture.

Frequently Asked Questions about add-feature

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add new gameplay features to an existing browser game?

To add new gameplay features to a browser game, describe the mechanic in plain English. The system plans the modules, defines state changes, and wires the logic into the existing game loop while enforcing architecture patterns.

What is the best way to implement a double-jump mechanic in a JavaScript game?

Implementing a double-jump mechanic requires scaffolding new modules and updating game constants. The system enforces planning before coding, aligning the new jumps with your existing game loop and eventbus architecture.

Can I add a high-score leaderboard without breaking my game's current architecture?

Yes, you can add a high-score leaderboard without breaking your game's architecture. The system identifies your existing engine wiring and scaffolds the feature extension to follow established patterns, minimizing integration friction.

How does feature extension for game development handle state and eventbus updates?

Feature extension handles state and eventbus updates by outlining necessary file changes and constants before coding. It scaffolds modules, wires them into the game loop, and runs QA validations to ensure state stability.

Do I need to manually verify new game mechanics after adding them?

You do not need to manually verify new game mechanics entirely yourself. The system runs built-in validations and QA checks after wiring the new feature into the game loop to ensure stability and identify integration issues.