What problem does it solve?
Brainstorming game concepts often starts unstructured and derails into scope creep, unclear mechanics, and a lack of shared creative direction.
Core Features & Use Cases
- Guided, collaborative ideation: Runs an interactive multi-phase process (discovery → concept generation → core loop → pillars) with user check-ins at key decisions.
- Studio-grade Creative Brief → Concepts → Pillars: Converts your taste, constraints, and goals into a clear brief, then generates 3 distinct concepts and ranks/locks pillars and anti-pillars to prevent wandering scope.
- Pre-production handoff for GDD creation: Validates player motivation and feasibility inputs, then writes a complete game concept document at
design/gdd/game-concept.md and suggests the next pipeline steps for production.
Quick Start
Use the brainstorm skill with a brief hint about the genre or theme, for example: “Start a game concept brainstorm for a cozy farming + mystery game in lean review mode.”