Buildings

Generate Victoria 3 building definitions with a standard template structure.

21|8|Updated Jun 23, 2025
One-click install
npx skills add https://github.com/mattia2110/tech-and-res --skill buildings
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Buildings
Source: https://github.com/mattia2110/tech-and-res/tree/main/.agents/skills/buildings
Command: npx skills add https://github.com/mattia2110/tech-and-res --skill buildings

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Provides a ready-to-use template and structure for defining Victoria 3 buildings, helping modders avoid missing fields and inconsistent formats.

Core Features & Use Cases

  • Guidance on common building properties (building_group, icon, ownership_type) and triggers (potential, possible, unlocking_technologies).
  • Template-driven definitions for AI values, production methods, and layout.
  • Use cases include creating new buildings or updating existing ones within a mod.

Quick Start

Use the template to define a new Victoria 3 building by filling in required fields like building_group, icon, and triggers.

Frequently Asked Questions about Buildings

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I define a new building in a Victoria 3 mod?

To define a Victoria 3 building, use a structured template that enforces a standard layout for required fields like building_group, icon, potential, possible, and AI-related values. This ensures your mod avoids missing fields and inconsistent formats.

What fields are required for Victoria 3 building templates?

Victoria 3 building templates require a standard layout including building_group, icon, ownership_type, triggers (potential, possible), unlocking_technologies, AI values, and production methods to ensure consistent game-design definitions.

Can I use this template to update existing buildings in my Victoria 3 state economy mod?

Yes, you can use the template to update existing Victoria 3 buildings within a mod by filling in or modifying standard fields like building_group, icon, and triggers to maintain consistent formats across your state economy modifications.

What's the best way to structure AI values and production methods for Victoria 3 buildings?

The best way to structure AI values and production methods is using a template-driven definition that enforces a standard layout, helping modders model Victoria 3 buildings accurately while avoiding missing fields in state economy mods.

Why does my Victoria 3 building mod have missing fields or inconsistent formats?

Missing fields and inconsistent formats occur when building definitions do not follow a standard layout. Using a comprehensive Victoria 3 building template ensures all required properties like building_group, icon, and triggers are properly defined.