What problem does it solve?
Provides concise, ready-to-use guidance and building blocks to quickly author GPU-accelerated GLSL fragment shaders for procedural graphics, saving time when designing textures, patterns, and animated visual effects.
Core Features & Use Cases
- Author signed distance fields (SDF) for crisp shape rendering and boolean SDF operations for combining geometry.
- Generate and compose noise functions (value, gradient/Perlin-like, simplex, cellular/Voronoi) and layered fBm/turbulence for natural textures like clouds, marble, wood, and terrain.
- Create tiling, symmetry, Truchet, and domain-warping patterns, plus color utilities (RGB ↔ HSB) and gradient techniques for visually rich shaders.
- Integration guidance for WebGL, ShaderToy, glslViewer, and Three.js with standard uniforms and performance-aware practices.
Quick Start
Write a GLSL fragment shader that renders a seamless animated Voronoi marble texture at 1920x1080 using u_time and u_resolution.