content-audit

Audit GDD-specified content counts against implemented game content files.

Updated Aug 2, 2026
One-click install
npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill content-audit-claretagrapelike32
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/claretagrapelike32/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/content-audit
Command: npx skills add https://github.com/claretagrapelike32/codex-ai-game-studio --skill content-audit-claretagrapelike32

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game teams lose track of how much content their GDDs promise versus what has actually been built, making it hard to spot gaps before milestones. This Skill compares specified content counts (enemies, levels, items, abilities, quests, dialogue) against files present in the project and reports the gap. ## Core Features & Use Cases - GDD Content Extraction: Scans design/gdd files for explicit content counts and enumerated lists, flagging GDDs with unspecified counts as design gaps. - Implementation Scanning: Counts scene files, data files (.json, .tres, .asset, .yaml), and dialogue assets across engine-agnostic directory patterns for Unity, Godot, and Unreal projects. - Gap Reporting: Produces a status table (COMPLETE, IN PROGRESS, EARLY, NOT STARTED) with HIGH PRIORITY flags for MVP-tagged systems, plus a written report in docs/. - Use Case: Before a vertical slice review, run a full audit to discover that the combat system specifies 12 enemies but only 4 are implemented, then generate backlog stories for the gap. ## Quick Start Ask the AI to run a content audit comparing GDD-specified content counts against the implemented assets in this project.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit GDD content against implemented game assets?

Run the content audit with no argument for a full audit across all systems, or pass a system name to audit one system. It reads GDD files for specified counts, scans asset directories for implemented content, and outputs a gap table with status categories.

How to check which game content is missing before a milestone?

Run a full content audit to get a gap table showing specified versus found counts per system. Systems tagged MVP or Vertical Slice with NOT STARTED or EARLY status are flagged HIGH PRIORITY so you know where to focus.

Does the content audit work with Unity, Godot, and Unreal projects?

Yes, the implementation scan looks for .tscn, .unity, and .umap scene files plus .json, .tres, .asset, and .yaml data files. Counts are approximations and the report notes that it cannot distinguish shipped content from editor or test assets.

What are the limitations of automated content counting?

The audit cannot perfectly parse every engine format or separate editor-only files from shipped content, so counts are approximations. GDDs that describe content qualitatively without explicit counts are flagged as unspecified rather than audited.

Can I get a quick summary without writing a report file?

Yes, pass the --summary flag to print the gap table and totals directly to the conversation without writing a file. Without the flag, the skill asks permission to write the full report to docs/content-audit-[date].md.