What problem does it solve? Game teams lose track of how much content their GDDs promise versus what has actually been built, making it hard to spot gaps before milestones. This Skill compares specified content counts (enemies, levels, items, abilities, quests, dialogue) against files present in the project and reports the gap. ## Core Features & Use Cases - GDD Content Extraction: Scans design/gdd files for explicit content counts and enumerated lists, flagging GDDs with unspecified counts as design gaps. - Implementation Scanning: Counts scene files, data files (.json, .tres, .asset, .yaml), and dialogue assets across engine-agnostic directory patterns for Unity, Godot, and Unreal projects. - Gap Reporting: Produces a status table (COMPLETE, IN PROGRESS, EARLY, NOT STARTED) with HIGH PRIORITY flags for MVP-tagged systems, plus a written report in docs/. - Use Case: Before a vertical slice review, run a full audit to discover that the combat system specifies 12 enemies but only 4 are implemented, then generate backlog stories for the gap. ## Quick Start Ask the AI to run a content audit comparing GDD-specified content counts against the implemented assets in this project.