content-audit

Audit GDD-specified content counts and lists against implemented repository content.

Updated Apr 4, 2026
One-click install
npx skills add https://github.com/WindXRan/y3td --skill content-audit-windxran
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/WindXRan/y3td/tree/main/.claude/skills/content-audit
Command: npx skills add https://github.com/WindXRan/y3td --skill content-audit-windxran

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It eliminates uncertainty about whether GDD-specified content (counts and lists) has been fully implemented, by producing an auditable comparison between design intent and repository implementation.

Core Features & Use Cases

  • Spec-to-code inventory building: Extracts explicit content counts and named lists from design/gdd system GDDs into a structured inventory.
  • Implementation scanning by content type: Scans the repo for levels/scenes, enemies/characters, items/loot, abilities/spells, dialogue, and quests/missions using targeted globs and greps.
  • Gap reporting and prioritization: Produces a gap table with COMPLETE/IN PROGRESS/EARLY/NOT STARTED statuses and flags HIGH PRIORITY gaps for MVP/Vertical Slice/blocking systems.

Quick Start

Run the content-audit skill to compare all systems’ GDD-specified content against what’s present in the codebase and assets.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check if implemented game content matches my Game Design Document?

To check if implemented content matches your Game Design Document, you need a spec-to-code gap analysis comparing GDD-specified counts against repository assets. This skill extracts explicit content lists and scans your repo to reveal planned-versus-built gaps.

How do I perform a content audit for a game production backlog?

A content audit for game production parses GDD `## Summary` sections to extract specified counts for levels, enemies, items, and quests, then scans the repository to generate a gap table flagging missing items for backlog planning.

What is the best way to track GDD implementation progress across multiple game systems?

Tracking GDD implementation progress involves scanning your repository by content type and comparing it against design specs. This skill outputs a structured gap table with statuses like COMPLETE, IN PROGRESS, or NOT STARTED for each system.

Can I audit a single game system's implementation status instead of the full project?

Yes, you can audit a single game system's implementation status. This skill applies to both full-project and single-system checks, allowing targeted gap analysis for specific levels, characters, abilities, or dialogue sets.

How are missing game assets prioritized in a gap analysis report?

Missing game assets are prioritized in a gap analysis report by flagging HIGH PRIORITY gaps for MVP, Vertical Slice, or blocking systems. This ensures critical path content for game production is addressed first in backlog planning.

Does the content audit require a specific GDD format to extract content counts?

Yes, the content audit requires parsing GDDs that use a `## Summary` section and explicit content-count language. It relies on these structured design documents to extract specified lists for levels, enemies, items, abilities, dialogue, and quests.