create-epics

Generate bounded, module-specific epics from approved game design documents and system architecture.

Updated Jul 22, 2025
One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill create-epics-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-epics
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/create-epics
Command: npx skills add https://github.com/MichaelSolati/mkai --skill create-epics-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game development teams often struggle to align approved game design documents (GDDs) and system architecture into bounded, trackable work units, leading to scope creep, misaligned development efforts, and unclear ownership of workstreams.

Core Features & Use Cases

  • Epic Generation from Design Docs: Automatically maps each architectural module to a defined epic with clear scope, governing architecture decision records (ADRs), and engine risk assessments.
  • Requirement Tracing: Flags untraced requirements that lack governing ADRs to prevent unplanned work and ensure all design inputs are accounted for prior to development.
  • Use Case: For a game studio building a new RPG, use this skill to generate epics for the core combat system, inventory module, and UI layer immediately after architecture review is approved.

Quick Start

Use the create-epics skill to generate structured epics for the core and feature layers of your current game project after architecture review is complete.

Frequently Asked Questions about create-epics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create epics from a game design document?

Creating epics from a game design document involves mapping approved design docs and system architecture to bounded, module-aligned work units. This skill generates epics with clear ownership, governing architecture decision records, and engine risk assessments.

What is requirement tracing in game development epics?

Requirement tracing in game development epics flags untraced requirements lacking governing architecture decision records. This prevents unplanned work by ensuring all design inputs are accounted for prior to story breakdown.

When do I need to generate epics for game architecture layers?

You need to generate epics for game architecture layers immediately after architecture review is complete and the game design document is approved. This scopes work per system module across foundation, core, feature, and presentation layers.

How do I structure trackable epics for a game project?

To structure trackable epics for a game project, you define clear ownership, governing architecture decision records, engine risk assessments, and untraced requirement flags for each epic. This ensures module-aligned work prior to story breakdown.

Can I generate epics for specific game modules like combat and inventory?

Yes, you can generate epics for specific game modules like combat and inventory by mapping each architectural module to a defined epic. This applies to game projects organized by foundation, core, feature, and presentation architectural layers.

Why are untraced requirements flagged during epic creation?

Untraced requirements are flagged during epic creation to prevent unplanned work and ensure all design inputs are accounted for. This happens prior to story breakdown when requirements lack governing architecture decision records.