What problem does it solve? Game design documents often reach programmers with missing sections, broken dependency references, untestable acceptance criteria, or formulas that break at boundary values. This Skill catches those problems before implementation begins by running a structured multi-phase review of any GDD. ## Core Features & Use Cases - Structured Completeness Audit: Checks the document against an 8-section design standard covering overview, player fantasy, rules, formulas, edge cases, dependencies, tuning knobs, and acceptance criteria. - Adversarial Specialist Review: In full mode, spawns parallel domain subagents (game-designer, systems-designer, qa-lead, creative-director, and others) that challenge the design rather than validate it, then synthesizes a senior verdict. - Dependency and Re-review Tracking: Verifies that every referenced system GDD exists on disk, reads prior review logs to track whether earlier blocking items were resolved, and appends new verdict entries. - Use Case: Before handing a combat-system GDD to programmers, run the review to get a verdict of APPROVED, NEEDS REVISION, or MAJOR REVISION NEEDED, with source-tagged blocking items and a scope signal for sprint planning. ## Quick Start Ask the AI to run the design-review skill on your GDD file, for example: review design/gdd/combat-system.md at full depth and report the verdict.