What problem does it solve?
This Skill helps you catch missing or contradictory parts of a game design document early, reducing back-and-forth and preventing programmers from implementing an ambiguous or unbuildable spec.
Core Features & Use Cases
- Design completeness audit: Checks required sections like overview, rules, formulas, edge cases, dependencies, tuning knobs, and acceptance criteria.
- Internal consistency & implementability review: Validates formulas, edge-case logic, cross-system interactions, and whether details are precise enough to implement without guessing.
- (Full mode) Adversarial specialist review: Delegates to domain specialists (e.g., game designer, systems designer, QA lead) and synthesizes a senior verdict, including explicit disagreement tracking.
- Re-review awareness: Detects and references existing review logs to see what was previously blocked and whether it’s been resolved.
- Dependency graph validation: Verifies that each declared dependency’s GDD file exists on disk to prevent downstream broken references.
Quick Start
Use the design-review skill to review a specific GDD path by running it on the document and setting the desired depth mode (full, lean, or solo).