design-review

Review game design documents for completeness, consistency, and implementability.

47|12|Updated Jun 14, 2026
One-click install
npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill design-review-nuoyanruoshui
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: design-review
Source: https://github.com/nuoyanruoshui/GodotGameFramework/tree/main/Godot/.claude/skills/design-review
Command: npx skills add https://github.com/nuoyanruoshui/GodotGameFramework --skill design-review-nuoyanruoshui

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill identifies missing requirements, contradictions, broken dependencies, lore conflicts, and implementation risks in game design documents before they reach programmers.

Core Features & Use Cases

  • Completeness Review: Checks design documents against required sections such as rules, formulas, edge cases, dependencies, tuning knobs, and acceptance criteria.
  • Consistency and Feasibility Analysis: Evaluates formulas, system interactions, dependency references, performance implications, and alignment with project standards.
  • Adversarial Specialist Review: In full mode, delegates domain-specific reviews to relevant specialists and synthesizes their findings through a senior creative review.
  • Use Case: Before implementing a combat, progression, UI, or narrative system, run this Skill to expose ambiguous rules, missing acceptance criteria, and cross-system conflicts.

Quick Start

Run the design-review skill on a target game design document, optionally selecting full, lean, or solo analysis depth.

Frequently Asked Questions about design-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I review a game design document for missing requirements and implementation risks?

Game design document review analyzes mechanics, formulas, dependencies, and acceptance criteria to identify missing requirements and implementation risks before programmers start coding.

What is GDD validation and how does it check cross-system consistency?

GDD validation evaluates formulas, system interactions, and dependency references to detect contradictions, broken dependencies, and lore conflicts across game systems.

Can I run a design review on combat and progression systems without specialist agents?

Yes, you can select solo analysis depth to review combat, progression, UI, or narrative systems without delegating to specialist review agents.

What's the best way to catch design gaps in game systems before development starts?

Running a completeness design review against required sections like rules, edge cases, tuning knobs, and acceptance criteria catches ambiguous rules and cross-system conflicts before implementation.

Does game design review work for checking UI and narrative dependencies?

Game design review checks UI and narrative system dependencies by validating references, performance implications, and alignment with project standards.

When should I not use a full design review for my game systems?

Avoid full design review mode when you need rapid feedback on isolated mechanics, as it delegates to multiple specialist agents and synthesizes findings through a senior creative review.