dev-noise-texture

Generate tileable noise textures and heightmaps for the forge-gpu asset pipeline.

36|6|Updated Mar 25, 2026
One-click install
npx skills add https://github.com/Nebulavenus/forge-gpu --skill dev-noise-texture
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: dev-noise-texture
Source: https://github.com/Nebulavenus/forge-gpu/tree/main/.claude/skills/dev-noise-texture
Command: npx skills add https://github.com/Nebulavenus/forge-gpu --skill dev-noise-texture

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Procedural noise texture generation is time-consuming and error-prone when building asset pipelines. This Skill provides a unified toolchain to generate grayscale heightmaps and tileable textures using a C-based noise library, a Python pipeline plugin, and a web UI for live preview.

Core Features & Use Cases

  • Procedural noise generation across multiple noise types (Perlin, Simplex, FBm, ridged FBm, Worley) for terrain, shading maps, and surface detail.
  • Pipeline integration: batch generation via a Python plugin and configuration through pipeline.toml.
  • Live preview and parameter tuning via a web UI to iterate textures quickly.

Quick Start

Open the web UI and tweak parameters to generate and preview a sample noise texture.

Frequently Asked Questions about dev-noise-texture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate procedural noise textures for an asset pipeline?

Procedural noise texture generation automates creating grayscale heightmaps and tileable textures using a C-based noise library, a Python pipeline plugin, and a web UI for live preview. It provides a unified toolchain to streamline time-consuming asset pipeline tasks.

What types of procedural noise can I use for terrain heightmaps and shading maps?

Procedural noise generation for terrain heightmaps and shading maps supports multiple noise types including Perlin, Simplex, FBm, ridged FBm, and Worley. These functions are implemented via a header-driven C tool to produce diverse surface details.

Can I batch generate tileable textures using a Python plugin?

Yes, you can batch generate tileable textures using a pipeline-oriented Python plugin. The plugin orchestrates batch generation and allows you to configure parameters through a pipeline.toml file for automated asset pipeline integration.

How do I tune noise parameters and preview textures in real time?

You can tune noise parameters and preview textures in real time using the provided web UI. This interface allows you to quickly iterate on texture parameters and view live preview results before finalizing the output for your assets.

Do I need a specific C compiler to use forge-gpu noise functions?

Generating noise textures requires a header-driven C tool that implements common noise functions from forge_math.h. You need a compatible C compiler environment to build and run this tool for the forge-gpu asset pipeline.

What is the best way to integrate procedural noise generation into a web UI?

Integrating procedural noise generation into a web UI involves orchestrating a C-based noise library with a Python plugin, allowing users to tune parameters and view live previews directly within the web interface for quick texture iteration.