dev-noise-texture

Community

Generate procedural noise textures for assets.

AuthorNebulavenus
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Procedural noise texture generation is time-consuming and error-prone when building asset pipelines. This Skill provides a unified toolchain to generate grayscale heightmaps and tileable textures using a C-based noise library, a Python pipeline plugin, and a web UI for live preview.

Core Features & Use Cases

  • Procedural noise generation across multiple noise types (Perlin, Simplex, FBm, ridged FBm, Worley) for terrain, shading maps, and surface detail.
  • Pipeline integration: batch generation via a Python plugin and configuration through pipeline.toml.
  • Live preview and parameter tuning via a web UI to iterate textures quickly.

Quick Start

Open the web UI and tweak parameters to generate and preview a sample noise texture.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: dev-noise-texture
Download link: https://github.com/Nebulavenus/forge-gpu/archive/main.zip#dev-noise-texture

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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