dev-noise-texture
CommunityGenerate procedural noise textures for assets.
AuthorNebulavenus
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Procedural noise texture generation is time-consuming and error-prone when building asset pipelines. This Skill provides a unified toolchain to generate grayscale heightmaps and tileable textures using a C-based noise library, a Python pipeline plugin, and a web UI for live preview.
Core Features & Use Cases
- Procedural noise generation across multiple noise types (Perlin, Simplex, FBm, ridged FBm, Worley) for terrain, shading maps, and surface detail.
- Pipeline integration: batch generation via a Python plugin and configuration through pipeline.toml.
- Live preview and parameter tuning via a web UI to iterate textures quickly.
Quick Start
Open the web UI and tweak parameters to generate and preview a sample noise texture.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dev-noise-texture Download link: https://github.com/Nebulavenus/forge-gpu/archive/main.zip#dev-noise-texture Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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