dots-entity-lifecycle
CommunityPrevent invalid destroys and orphan references.
Software Engineering#entity lifecycle#subscene#ecb#structural changes#unity dots#cleanupcomponentdata#stale entity refs
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill solves Unity DOTS entity-lifecycle bugs where structural changes invalidate queries and stale Entity handles cause exceptions or orphan references.
Core Features & Use Cases
- ECB-safe structural changes during iteration: record DestroyEntity/Add/Remove intent in an EntityCommandBuffer instead of mutating the world mid-query.
- Two-phase teardown with ICleanupComponentData: defer true destruction until a dedicated phase removes the cleanup component.
- Stale Entity validation & dangling ref debugging: safely check Exists/HasComponent before dereferencing and understand (Index, Version) generation behavior.
- Subscene load/unload and orphan reference mitigation: avoid refs that become invalid when subscene-owned entities unload.
- Failure-mode driven guidance: target common symptoms like “entity already destroyed,” immortal tombstones, and cleanup order mistakes.
Quick Start
Use dots-entity-lifecycle when you need to destroy DOTS entities safely during gameplay, implement ICleanupComponentData two-phase cleanup, and debug invalid/dangling Entity reference failures.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: dots-entity-lifecycle Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#dots-entity-lifecycle Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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