ecs-fundamentals-isystem-default

Community

Choose ISystem for Burst-ready hot paths.

AuthordyCuong03
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Avoids performance and correctness traps in Unity DOTS Entities 1.x by ensuring runtime systems default to ISystem (Burst-friendly, unmanaged) and only use SystemBase when managed work is truly required.

Core Features & Use Cases

  • Default-to-ISystem rule: Guides authors and reviewers to prefer ISystem for runtime hot-path systems to reduce GC pressure and preserve Burst compatibility.
  • Managed work bridge pattern: Shows how to split managed-only setup into an adjacent SystemBase “bridge” that produces unmanaged data for an ISystem hot path.
  • Burst-fallback failure prevention: Flags the [BurstDiscard] silent-fallback trap and other managed-call patterns that can make “it compiles” still run in non-Burst C#.

Quick Start

Use the skill to review your ECS runtime system and decide whether to keep it as an ISystem or refactor it into a SystemBase bridge for any required managed access.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ecs-fundamentals-isystem-default
Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#ecs-fundamentals-isystem-default

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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