ecs-fundamentals-isystem-default
CommunityChoose ISystem for Burst-ready hot paths.
AuthordyCuong03
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Avoids performance and correctness traps in Unity DOTS Entities 1.x by ensuring runtime systems default to ISystem (Burst-friendly, unmanaged) and only use SystemBase when managed work is truly required.
Core Features & Use Cases
- Default-to-ISystem rule: Guides authors and reviewers to prefer ISystem for runtime hot-path systems to reduce GC pressure and preserve Burst compatibility.
- Managed work bridge pattern: Shows how to split managed-only setup into an adjacent SystemBase “bridge” that produces unmanaged data for an ISystem hot path.
- Burst-fallback failure prevention: Flags the
[BurstDiscard]silent-fallback trap and other managed-call patterns that can make “it compiles” still run in non-Burst C#.
Quick Start
Use the skill to review your ECS runtime system and decide whether to keep it as an ISystem or refactor it into a SystemBase bridge for any required managed access.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ecs-fundamentals-isystem-default Download link: https://github.com/dyCuong03/unity-agent-team/archive/main.zip#ecs-fundamentals-isystem-default Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.