editor-application-get-state

Retrieve real-time Unity EditorApplication state including playmode and compilation flags.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill editor-application-get-state-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: editor-application-get-state
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/editor-application-get-state
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill editor-application-get-state-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill solves the problem of manually checking the state of UnityEditor.EditorApplication, providing an automated way to quickly retrieve and display information about the editor's current state.

Core Features & Use Cases

  • State Retrieval: Fetch information such as playmode, paused state, compilation state, and flags of the Unity Editor Application.
  • Real-time Updates: Obtain real-time information without interrupting the workflow.
  • Use Case: When developing Unity projects, it is crucial to monitor the editor's state for debugging or optimization purposes.

Quick Start

Retrieve the state of the Unity Editor Application using the command: unity-mcp-cli run-tool editor-application-get-state.

Frequently Asked Questions about editor-application-get-state

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I check the current playmode and compilation state of the Unity Editor Application?

You can retrieve the Unity Editor Application state by executing a CLI command to fetch real-time playmode, paused state, compilation state, and related flags for debugging and optimization purposes.

What is the best way to retrieve UnityEditor.EditorApplication flags during development?

Retrieving UnityEditor.EditorApplication flags is best handled by an automated state retrieval process that provides real-time updates without interrupting your workflow or requiring manual checks.

Why do I need to monitor the Unity editor state for debugging?

Monitoring the Unity editor state is necessary for debugging because it provides real-time information about playmode and compilation states, ensuring accurate optimization and issue detection during development.

Can I get real-time updates of Unity EditorApplication paused state without interrupting the workflow?

Yes, you can get real-time updates of the Unity EditorApplication paused state without interrupting the workflow by using an automated state retrieval command designed for development environments.

Does the Unity editor state retrieval tool require any specific dependencies?

The Unity editor state retrieval tool does not require any specific dependencies, allowing you to directly fetch EditorApplication information using the provided command line interface.