find-UTIL_ClientPrintAll

Locate UTIL_ClientPrintAll in CS2 server binaries via IDA Pro string references.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-util-clientprintall
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-UTIL_ClientPrintAll
Source: https://github.com/hzqst/CS2_VibeSignatures/tree/main/.claude/skills/find-UTIL_ClientPrintAll
Command: npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-util-clientprintall

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the process of finding and identifying the UTIL_ClientPrintAll function within Counter-Strike 2 game binaries, streamlining reverse engineering efforts.

Core Features & Use Cases

  • Function Identification: Precisely locates UTIL_ClientPrintAll by leveraging string references and cross-references in IDA Pro.
  • Signature Generation: Generates unique and robust signatures for identified functions, crucial for game modding and analysis.
  • Use Case: When developing a new CS2 server mod that requires interacting with client messages, this Skill helps quickly pinpoint the exact function responsible for broadcasting those messages.

Quick Start

Use the find-UTIL_ClientPrintAll skill to locate the UTIL_ClientPrintAll function in the server.dll binary.

Frequently Asked Questions about find-UTIL_ClientPrintAll

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I locate the UTIL_ClientPrintAll function in CS2 server binaries?

To locate the UTIL_ClientPrintAll function in CS2, search for the "#Game_idle_kick" string reference and analyze its cross-references in IDA Pro. This pinpoints the exact function responsible for broadcasting client messages.

How does reverse engineering CS2 server modules use string references for function identification?

Reverse engineering CS2 server modules uses string references by finding specific strings like "#Game_idle_kick" and tracing their cross-references. This mechanism reliably identifies functions like UTIL_ClientPrintAll without knowing their exact memory offsets.

Can I generate unique signatures for CS2 game functions using IDA Pro?

Yes, you can generate unique signatures for CS2 game functions using IDA Pro. After locating a function like UTIL_ClientPrintAll via string references, the tool decompiles it and creates a robust signature for reliable modding.

What is the best way to find functions for CS2 server modding when developing custom game modifications?

The best way to find functions for CS2 server modding is automating the search for known string references in IDA Pro. It locates target functions, renames them, and outputs analysis results to a YAML file for your modification project.

Do I need IDA Pro to identify the UTIL_ClientPrintAll function in CS2?

Yes, you need IDA Pro to identify the UTIL_ClientPrintAll function in CS2. The process relies on IDA Pro MCP tools to search string references, decompile cross-references, and generate unique function signatures.

Why use a YAML file when analyzing cross-references for CS2 reverse engineering?

You use a YAML file when analyzing cross-references for CS2 reverse engineering to store the generated function signatures and analysis results. This organizes the identified UTIL_ClientPrintAll function data for reuse in custom server mods.