forge-basic-lighting
OfficialAdd Blinn-Phong lighting to SDL3 GPU scenes.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill teaches how to add Blinn-Phong lighting to a rendered 3D scene, enabling realistic shading with ambient, diffuse, and specular components.
Core Features & Use Cases
- Ambient, Diffuse, and Specular Lighting: implement comprehensive Blinn-Phong shading for meshes.
- World-space Lighting Calculations: transform normals using adjugate-transpose for correct shading under non-uniform scale.
- Shader Uniforms & Pipeline Integration: push MVP and model matrices, lighting parameters, and camera position to the GPU via SDL3 GPU APIs.
- Real-time Rendering in SDL3 GPU: integrate with SDL_CreateGPUGraphicsPipeline and draw calls to render lit geometry.
Quick Start
Integrate the provided Blinn-Phong lighting shaders into your SDL3 GPU project and render a lit mesh.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-basic-lighting Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-basic-lighting Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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