forge-edge-detection
OfficialPost-process Sobel edges, X-ray, and Fresnel silhouettes.
System Documentation
What problem does it solve?
Edge detection, occlusion highlighting, and ghost silhouettes are essential for enhancing depth perception in SDL GPU pipelines. This Skill provides post-process edge detection using Sobel filtering on G-buffer data (depth + normals via MRT), stencil-based X-ray vision using depth_fail_op to mark occluded geometry, and Fresnel-based ghost silhouettes rendered with additive blending.
Core Features & Use Cases
- Post-process edge outlines from depth/normal discontinuities using Sobel filter on G-buffer data.
- X-ray occlusion visualization via depth_fail_op stencil marking to reveal occluded geometry.
- Fresnel ghost silhouettes rendered with additive blending to suggest hidden geometry.
- Pipeline overview supports multiple passes (shadow, MRT scene, MRT grid, edge composite, X-ray mark, ghost) for cohesive effects.
Quick Start
Integrate this edge-detection workflow into your SDL GPU project and run the post-process passes to render edge outlines, X-ray occlusion marks, and Fresnel ghosts.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-edge-detection Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-edge-detection Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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