forge-screen-space-reflections
OfficialRealistic screen-space reflections with ray marching.
Software Engineering#shaders#ssr#g-buffer#screen-space-reflections#ray-marching#SDL3-GPU#deferred-rendering
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Add realistic screen-space reflections to SDL3 GPU projects by ray marching through the G-buffer to produce plausible reflective surfaces without expensive environment probes.
Core Features & Use Cases
- Ray marched SSR using depth, normals, and world-position data to generate reflections in screen space.
- Works with deferred rendering pipelines (G-buffer) and integrates with existing lighting and shadow passes.
- Suitable for mirrors, wet surfaces, polished floors, and other reflective materials in interactive graphics.
Quick Start
Integrate the SSR shader pipeline into your existing deferred renderer and enable screen-space reflections on reflective surfaces.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-screen-space-reflections Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-screen-space-reflections Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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