forge-screen-space-reflections

Official

Realistic screen-space reflections with ray marching.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Add realistic screen-space reflections to SDL3 GPU projects by ray marching through the G-buffer to produce plausible reflective surfaces without expensive environment probes.

Core Features & Use Cases

  • Ray marched SSR using depth, normals, and world-position data to generate reflections in screen space.
  • Works with deferred rendering pipelines (G-buffer) and integrates with existing lighting and shadow passes.
  • Suitable for mirrors, wet surfaces, polished floors, and other reflective materials in interactive graphics.

Quick Start

Integrate the SSR shader pipeline into your existing deferred renderer and enable screen-space reflections on reflective surfaces.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-screen-space-reflections
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-screen-space-reflections

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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