forge-pipeline-skinned-animations
OfficialPipeline-based skeletal animation for SDL GPU.
System Documentation
What problem does it solve?
Add skeletal animation using pre-processed pipeline assets (.fmesh v3, .fskin, .fanim) and the ForgeSceneSkinnedModel API in forge_scene.h. Joint matrices are computed on the CPU each frame and uploaded to a GPU storage buffer for vertex-stage skinning. Use this skill when you need animated characters or creatures with the pipeline asset workflow, or when you need transform-only animation on non-skinned models.
Core Features & Use Cases
- Pipeline-based skeletal animation using pre-processed assets and CPU-to-GPU skinning.
- Supports loading and rendering with ForgeSceneSkinnedModel: load, update, draw, and free resources.
- Use cases include character animation in SDL GPU projects and transform-only animation on static models.
Quick Start
Load a pre-processed pipeline skinned model (.fscene, .fmesh, .fskin, .fanim) and render it with the ForgeSceneSkinnedModel API.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-pipeline-skinned-animations Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-pipeline-skinned-animations Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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