What problem does it solve? Game art assets frequently break frame budgets, ship without LOD chains, or fail on mobile due to unprofiled shaders and uncontrolled overdraw. This Skill enforces technical art standards across Unity, Unreal, and Godot so visual quality survives runtime constraints. ## Core Features & Use Cases - Shader Development & Auditing: Writes custom shaders (e.g., HLSL dissolve effects) with mandatory mobile-safe variants, shader complexity profiling, and documented material parameters. - Asset Budget & LOD Enforcement: Publishes per-category budget spec sheets (poly counts, texture resolution, draw calls) and validates LOD chains with a Python script against defined budgets. - VFX Performance Review: Applies a structured audit checklist covering particle counts, overdraw layers, texture atlasing, and GPU frame-time cost per platform. - Use Case: Before art production begins on a mobile game, use this Skill to generate an asset budget spec sheet, set engine import presets, and review every hero mesh in-engine under production lighting before approval. ## Quick Start Act as the technical artist and create an asset budget spec sheet with LOD chains and texture compression settings for a mobile game project.