game__genre--building-roguelike
CommunityDesign roguelikes with scalable, emergent systems.
Software Engineering#mobile#balance#systems-design#game-design#procedural-generation#roguelike#emergent-play
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Designers often struggle to architect roguelikes that balance emergent systems with reliable content generation and meaningful progression. This Skill provides a disciplined framework to reason about spectrum positioning, interaction graphs, and pacing so teams can ship repeatable, scalable roguelikes.
Core Features & Use Cases
- Spectrum-aware design guidance for Traditional / Roguelite / Roguelike-inspired positioning.
- Interaction-graph planning to maximize O(n^2) item synergies from a lean item set.
- Procedural generation pipelines that guarantee solvable paths, varied room roles, and balanced difficulty.
- Meta-progression and narrative hooks that keep players returning for multiple runs.
- Mobile-friendly run pacing and data-driven, seedable architecture to support testing and tuning.
Quick Start
Define your roguelike concept, determine the spectrum position, and outline run flow to begin designing core systems.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__genre--building-roguelike Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-genre-building-roguelike Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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