game__genre--building-roguelike

Community

Design roguelikes with scalable, emergent systems.

Authorerikhazzard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Designers often struggle to architect roguelikes that balance emergent systems with reliable content generation and meaningful progression. This Skill provides a disciplined framework to reason about spectrum positioning, interaction graphs, and pacing so teams can ship repeatable, scalable roguelikes.

Core Features & Use Cases

  • Spectrum-aware design guidance for Traditional / Roguelite / Roguelike-inspired positioning.
  • Interaction-graph planning to maximize O(n^2) item synergies from a lean item set.
  • Procedural generation pipelines that guarantee solvable paths, varied room roles, and balanced difficulty.
  • Meta-progression and narrative hooks that keep players returning for multiple runs.
  • Mobile-friendly run pacing and data-driven, seedable architecture to support testing and tuning.

Quick Start

Define your roguelike concept, determine the spectrum position, and outline run flow to begin designing core systems.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game__genre--building-roguelike
Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-genre-building-roguelike

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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