What problem does it solve?
This Skill addresses the complex mathematical and economic balancing required for idle games, ensuring a satisfying player progression curve and preventing common pitfalls like number overflow or unfair scaling.
Core Features & Use Cases
- Progression Curves: Defines exponential cost scaling for in-game items and upgrades.
- Economy Balancing: Provides formulas for production per second (G/s) and manages large numbers using BigInt or specialized formatting.
- Offline Earnings & Prestige: Implements systems for calculating player gains while offline and managing soft-reset mechanics (prestige).
- Specific Game Mechanics: Includes logic for survival costs (e.g., wood for fire) and crisis states.
Quick Start
Use the game-math skill to calculate the cost of level 50 for the 'Mining' zone with a base cost of 10 and a multiplier of 1.15.