What problem does it solve? Game teams often ship without a structured performance testing strategy, leading to frame rate drops, memory leaks, and long load times discovered only after release. This Skill produces a complete Performance Test Plan document with quantified targets, stress scenarios, and CI-integrated regression gates. ## Core Features & Use Cases - Target Definition: Establishes per-platform frame rate targets, memory budgets, and loading time limits for PC, console, and mobile. - Scenario & Benchmark Design: Generates stress test scenarios (entity count, particles, draw calls), memory leak tests, and a benchmark suite with baseline capture and regression thresholds. - Engine-Specific Automation: Produces automated performance test code for Unity, Unreal, or Godot plus manual profiling checklists and CI integration guidance. - Use Case: A QA lead preparing a Unity game for Steam and Switch release uses this Skill to produce a performance-test-plan.md with 60 FPS PC targets, Switch memory budgets, and nightly CI benchmark gates. ## Quick Start Ask the assistant to design a performance testing strategy for your game, specifying your target platforms and engine.