What problem does it solve? Game teams often lack a structured, risk-based test plan, leading to untested critical paths like save/load, core loops, and platform certification. This Skill turns game design documentation into a prioritized test design document with concrete scenarios. ## Core Features & Use Cases - Risk-Based Test Scenarios: Produces GIVEN/WHEN/THEN scenarios across gameplay, progression, multiplayer, platform, and E2E categories with P0–P3 priorities. - Coverage Matrix & Automation Strategy: Outputs a feature-vs-priority coverage matrix plus recommendations on what to automate versus test manually. - Customizable Workflow: Supports TOML-based team and user overrides for activation steps, persistent facts, and completion hooks. - Use Case: Given a GDD for a turn-based strategy game, generate a full game-test-design.md covering combat, save/load roundtrips, and certification requirements, ready for QA review. ## Quick Start Ask the assistant to design tests for the game project using the gds-test-design workflow based on the existing design documentation.