What problem does it solve? Turning a reference image into a game-ready 3D asset involves many fragile steps: running a local Hunyuan3D server, cleaning and orienting the mesh in Blender, exporting GLB files, and wiring them into a Babylon.js game. This Skill documents the full tested pipeline, including known pitfalls, so the process succeeds on the first attempt. ## Core Features & Use Cases - Image-to-3D generation: Calls a local Hunyuan3D server through the Blender MCP addon to produce a textured model from an absolute-path reference image. - Blender cleanup and orientation: Welds duplicate vertices before deleting disconnected islands, and rotates the model 180° with a world-space matrix so it matches the game's facing convention. - Game integration: Exports GLB to versioned assets and public folders, loads it with SceneLoader.ImportMeshAsync plus primitive fallbacks, and scales using real bounding boxes. - Use Case: You need a new spaceship or character model for the game. Provide a reference image, and the Skill walks through generation, cleanup, export, code integration, and visual verification with screenshots. ## Quick Start Generate a 3D asset from my reference image and integrate it into the game following the generar-asset-3d pipeline.