help

Determines next required workflow task from phase, session state, and artifacts for game developers.

Updated Jul 16, 2026
One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill help-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: help
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/help
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill help-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill eliminates the guesswork for game developers who are stuck mid-workflow, unsure what task to tackle next or if they have completed all required steps for their current project phase.

Core Features & Use Cases

  • Phase Detection: Automatically identifies your current game development phase by checking project stage files and artifact presence.
  • Step Completion Tracking: Evaluates which required and optional workflow steps you have completed to surface your next mandatory task.
  • In-Progress Work Surfacing: Pulls context from your active session state to highlight work you started but haven't finished yet, so you can pick up where you left off.
  • Use Case: If you just wrapped up a design review and aren't sure what to work on next, this skill will tell you exactly which required step comes next in your game dev pipeline, plus optional tasks you can tackle alongside it.

Quick Start

Use the help skill to find out what task you should work on next when you're stuck or unsure of your next game development step.

Frequently Asked Questions about help

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I track my next game development task in a phase-gated workflow?

Game development phase tracking analyzes project artifacts and session state to determine current progress and surface pending steps. It provides a read-only orientation to upcoming mandatory and optional workflow tasks without modifying your project files.

What is the best way to find unfinished game dev tasks from a previous session?

Finding unfinished game dev tasks is done by pulling context from your active session state to highlight work you started but haven't finished yet. This allows you to securely pick up exactly where you left off in your production pipeline.

How does phase detection work for structured game production pipelines?

Phase detection for structured game production pipelines works by automatically identifying your current stage through checking project stage files and artifact presence. It evaluates completed required and optional workflow steps to surface your next mandatory task.

Can I use this task orientation tool without modifying my game project files?

Yes, you can use this task orientation tool without modifying your game project files because it operates entirely in a read-only manner. It securely analyzes your workflow catalogs and project artifacts to determine pending steps without writing any changes.

Do I need specific workflow catalogs to determine my required game dev steps?

Yes, you need structured workflow catalogs and project stage files to determine your required game dev steps. The system relies on these structured phase pipelines to analyze artifacts and accurately evaluate which mandatory and optional steps you have completed.