hz-unity-passthrough-camera-access

Access Quest 3/3S Passthrough Camera images, pose, intrinsics, and raycasting in Unity.

176|17|Updated Feb 9, 2026
One-click install
npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-passthrough-camera-access
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: hz-unity-passthrough-camera-access
Source: https://github.com/meta-quest/agentic-tools/tree/main/skills/hz-unity-passthrough-camera-access
Command: npx skills add https://github.com/meta-quest/agentic-tools --skill hz-unity-passthrough-camera-access

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides access to the forward-facing RGB cameras on Quest 3/3S for Unity developers, enabling integration with Machine Learning and Computer Vision pipelines.

Core Features & Use Cases

  • Camera Access: Capture and process live images from the Passthrough Camera.
  • Camera Pose and Intrinsics: Retrieve the camera's pose and intrinsic parameters.
  • Raycasting: Project camera pixels into world space for 3D rendering.
  • Use Case: Use this Skill to create applications that interact with the real-world environment, such as fitness equipment recognition or interactive museum experiences.

Quick Start

Use the hz-unity-passthrough-camera-access skill to capture the current Passthrough Camera image and display it as a texture in Unity.

Frequently Asked Questions about hz-unity-passthrough-camera-access

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I access the Passthrough Camera on Meta Quest 3 for Unity development?

You can access the Meta Quest 3 Passthrough Camera in Unity by using this Skill to capture live images, retrieve camera pose and intrinsic parameters, and project pixels into world space for 3D rendering. It enables direct integration with computer vision pipelines.

Can I use Quest 3 camera images for real-time Machine Learning applications?

Yes, you can use Quest 3 camera images for Machine Learning applications by capturing live images from the Passthrough Camera. This Skill provides the necessary image data and camera intrinsics to feed into your computer vision pipelines.

How do I project Passthrough Camera pixels into world space in Unity?

To project Passthrough Camera pixels into world space in Unity, this Skill provides built-in raycasting capabilities. It uses the retrieved camera pose and intrinsic parameters to accurately map 2D image pixels onto 3D real-world coordinates.

Does this Skill support retrieving camera pose and intrinsic parameters for computer vision?

Yes, retrieving camera pose and intrinsic parameters is fully supported. This Skill extracts these specific values from the Quest 3 Passthrough Camera to enable accurate 3D projection and real-world environment interaction in Unity.

What are the limitations of using the Passthrough Camera for environment interaction?

This Skill is designed specifically for Quest 3 and 3S forward-facing RGB cameras to interact with the real-world environment. It requires Unity and is built for applications like fitness equipment recognition or interactive museum experiences, limiting its scope to these device models.