What problem does it solve?
Localization in game development is a complex, error-prone process that spans extraction, translation, cultural reviews, VO, RTL checks, and QA. This skill provides an end-to-end pipeline to automate detection of hardcoded strings, generate string tables, validate translations, produce translator briefs, perform cultural/sensitivity reviews, manage VO localization, test RTL/platform requirements, enforce string freezes, and report coverage.
Core Features & Use Cases
- End-to-end localization pipeline covering scan, extract, validate, status, brief, cultural-review, vo-pipeline, rtl-check, freeze, and qa modes.
- Automatically scan source for hardcoded strings and anti-patterns, extract strings into translation-ready tables, and validate translations for placeholders and length.
- Generate translator briefs and perform cultural intent reviews to ensure locale suitability and compliance.
- Manage VO localization, RTL layout checks, and enforce a string freeze before translation, with QA sign-off.
Quick Start
Run the localize skill with a mode like scan or extract to begin the workflow.