localize

Automate game localization workflows from string extraction to QA.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill localize-naxoruto
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: localize
Source: https://github.com/naxoruto/TE-limonchero-3d/tree/main/.claude/skills/localize
Command: npx skills add https://github.com/naxoruto/TE-limonchero-3d --skill localize-naxoruto

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Localization in game development is a complex, error-prone process that spans extraction, translation, cultural reviews, VO, RTL checks, and QA. This skill provides an end-to-end pipeline to automate detection of hardcoded strings, generate string tables, validate translations, produce translator briefs, perform cultural/sensitivity reviews, manage VO localization, test RTL/platform requirements, enforce string freezes, and report coverage.

Core Features & Use Cases

  • End-to-end localization pipeline covering scan, extract, validate, status, brief, cultural-review, vo-pipeline, rtl-check, freeze, and qa modes.
  • Automatically scan source for hardcoded strings and anti-patterns, extract strings into translation-ready tables, and validate translations for placeholders and length.
  • Generate translator briefs and perform cultural intent reviews to ensure locale suitability and compliance.
  • Manage VO localization, RTL layout checks, and enforce a string freeze before translation, with QA sign-off.

Quick Start

Run the localize skill with a mode like scan or extract to begin the workflow.

Frequently Asked Questions about localize

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate game localization and string translation workflows?

To automate game localization, you run a pipeline that handles scanning source code, extracting strings into translation-ready tables, validating translations, and enforcing string freezes before release-grade QA.

What is the process for extracting hardcoded strings and generating translator context?

Extracting hardcoded strings involves scanning source code for anti-patterns and generating string tables. The process also includes generating translator briefs to provide necessary context, ensuring accurate translation and cultural intent reviews across different locales.

How do I enforce a string freeze and perform QA sign-off for translations?

Enforcing a string freeze locks your localized strings from further edits before translation begins. You can then run QA checks to validate placeholder integrity, translation length, and overall coverage, ensuring release-grade sign-off across all required locales.

Can I perform RTL layout checks and VO localization for game development?

Yes, you can perform RTL layout checks and manage VO localization pipelines. The workflow supports testing right-to-left platform requirements and processing voice-over localization to ensure locale suitability and compliance across diverse languages.

How does cultural review work for game localization?

Cultural review for game localization evaluates translated strings for locale suitability and sensitivity compliance. It performs cultural intent reviews to ensure game content meets regional expectations and avoids offensive or inappropriate phrasing across target markets.