orion-build-platform-icons

Generate Unreal Engine platform icons from a source logo image.

16|3|Updated Jun 13, 2026
One-click install
npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-build-platform-icons
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: orion-build-platform-icons
Source: https://github.com/OrionUE/Orion_FreeEdition/tree/main/.agents/skills/orion-build-platform-icons
Command: npx skills add https://github.com/OrionUE/Orion_FreeEdition --skill orion-build-platform-icons

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires python, pillow, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill solves the manual and error-prone process of creating and maintaining Unreal Engine Build folder application icons across multiple target platforms.

Core Features & Use Cases

  • Multi-Platform Icon Generation: Converts a source logo into Windows ICO, Mac ICNS, Linux PNG, and Android launcher icon resources with platform-specific sizes.
  • Validation Workflow: Verifies generated icon formats, dimensions, and multi-resolution entries to ensure packaging readiness.
  • Use Case: When preparing an Unreal Engine project release, use this Skill to replace the application logo and regenerate all required Build platform icon assets consistently.

Quick Start

Use the orion-build-platform-icons skill to generate all Unreal Engine Build platform icons from the provided source logo image.

Frequently Asked Questions about orion-build-platform-icons

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate Unreal Engine application icons from one logo for multiple platforms?

Unreal Engine application icons can be generated from a single source logo by converting the image into Windows ICO, Mac ICNS, Linux PNG, and Android launcher resources with platform-specific dimensions.

What icon formats and sizes do I need for Unreal Engine project packaging?

Unreal Engine project packaging requires Windows ICO, Mac ICNS, Linux PNG, and Android launcher icon resources, each demanding platform-specific dimensions to ensure the packaged application assets are valid.

How do I validate multi-resolution icon entries before packaging an Unreal Engine build?

To validate multi-resolution icon entries before packaging, verify the generated icon formats, dimensions, and multi-resolution entries to ensure full packaging readiness for the target platforms.

Does this icon generation workflow require Python and Pillow?

Yes, the deterministic icon conversion workflow requires Python and the Pillow library to process the source logo image and generate the required platform-specific icon dimensions.

Why do my Android launcher icons show incorrect dimensions after Unreal Engine packaging?

Incorrect Android launcher icon dimensions usually occur when source images are not properly converted to platform-specific sizes, a process automated by applying deterministic icon conversion before packaging.

Can I update all Build folder platform icons at once instead of manually replacing each file?

Yes, you can replace the application logo and regenerate all required Build platform icon assets consistently across supported platform build directories simultaneously instead of manual replacement.