orkcore-math

Community

Orkid math: vectors, matrices, and transforms.

Authortweakoz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Orkid developers often need a quick, authoritative reference for math types and their usage across the codebase. This Skill provides a centralized description of fvec2/3/4, fmtx3/4, fquat, DecompTransform, TransformNode, MultiCurve1D, color utilities, and Klein integration to speed up learning and implementation.

Core Features & Use Cases

  • Comprehensive reference covering the primary math types used in ork.core, including vectors, matrices, quaternions, and transformation utilities.
  • Quick lookup for header/file mappings, constructors, and common operations to accelerate development and debugging.
  • Use Case: you are implementing a physics or rendering feature and need to confirm the correct type and API surface quickly.

Quick Start

Ask for details on a specific math type (e.g., fvec3 or fmtx4) to get concise API guidance.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orkcore-math
Download link: https://github.com/tweakoz/orkid/archive/main.zip#orkcore-math

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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