What problem does it solve?
Orkid developers often need a quick, authoritative reference for math types and their usage across the codebase. This Skill provides a centralized description of fvec2/3/4, fmtx3/4, fquat, DecompTransform, TransformNode, MultiCurve1D, color utilities, and Klein integration to speed up learning and implementation.
Core Features & Use Cases
- Comprehensive reference covering the primary math types used in ork.core, including vectors, matrices, quaternions, and transformation utilities.
- Quick lookup for header/file mappings, constructors, and common operations to accelerate development and debugging.
- Use Case: you are implementing a physics or rendering feature and need to confirm the correct type and API surface quickly.
Quick Start
Ask for details on a specific math type (e.g., fvec3 or fmtx4) to get concise API guidance.