orkcore-math

Explain Orkid math types and their usage in code.

35|16|Updated Feb 10, 2013
One-click install
npx skills add https://github.com/tweakoz/orkid --skill orkcore-math
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: orkcore-math
Source: https://github.com/tweakoz/orkid/tree/main/.claude/skills/orkcore-math
Command: npx skills add https://github.com/tweakoz/orkid --skill orkcore-math

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orkid developers often need a quick, authoritative reference for math types and their usage across the codebase. This Skill provides a centralized description of fvec2/3/4, fmtx3/4, fquat, DecompTransform, TransformNode, MultiCurve1D, color utilities, and Klein integration to speed up learning and implementation.

Core Features & Use Cases

  • Comprehensive reference covering the primary math types used in ork.core, including vectors, matrices, quaternions, and transformation utilities.
  • Quick lookup for header/file mappings, constructors, and common operations to accelerate development and debugging.
  • Use Case: you are implementing a physics or rendering feature and need to confirm the correct type and API surface quickly.

Quick Start

Ask for details on a specific math type (e.g., fvec3 or fmtx4) to get concise API guidance.

Frequently Asked Questions about orkcore-math

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I use fvec3 and fmtx4 for vector and matrix operations in ork.core?

You can use fvec3 for 3D vector operations and fmtx4 for 4x4 matrix transformations in ork.core. Ask for details on a specific math type to get concise API guidance, including header mappings, constructors, and common operations to accelerate development and debugging.

What math types are available for transforms and quaternions in ork.core?

Ork.core provides fquat for quaternions, alongside TransformNode and DecompTransform for handling transformations. The reference covers these types comprehensively, including their constructors and common operations for implementation and debugging tasks.

How does Klein integration work with ork.core math types?

Klein integration is supported alongside ork.core math types like vectors, matrices, and quaternions. The reference explains how these types interact with Klein integration to support development and debugging tasks, providing authoritative API guidance for implementation.

Can I find color utilities and curve helpers in the ork.core math reference?

Yes, the ork.core math reference includes color utilities and MultiCurve1D helpers. These are covered alongside the primary math types like fvec2/3/4, fmtx3/4, and fquat to provide a centralized description for quick lookup during development and debugging.

What is the best way to look up constructors and header mappings for ork math types?

The best way to look up constructors and header mappings is to query the ork.core math reference directly. It provides quick lookup for header and file mappings, constructors, and common operations to speed up learning and implementation across the codebase.