probuilder-create-shape

Generate ProBuilderMesh GameObjects with customizable shape parameters in Unity.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-create-shape
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: probuilder-create-shape
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/probuilder-create-shape
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill probuilder-create-shape

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the process of creating new editable ProBuilderMesh GameObjects in Unity scenes, simplifying the creation of shapes and enhancing productivity in 3D design and modeling.

Core Features & Use Cases

  • Shape Creation: Generate various 3D shapes such as cubes, spheres, cylinders, etc., directly in Unity.
  • Customization: Allows for customization of shape properties like name, parent, transform, size, and space.
  • Use Case: Quickly create complex 3D structures for games, architectural visualizations, or other 3D projects by specifying shape type and dimensions.

Quick Start

Create a cube shape with the default settings by running the command: 'probuilder-create-shape --shapeType "Cube"'.

Frequently Asked Questions about probuilder-create-shape

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create editable 3D shapes in Unity using ProBuilder?

Creating editable 3D shapes in Unity is done by generating ProBuilderMesh GameObjects via the ProBuilder API, allowing you to spawn primitives like cubes and spheres with customizable parameters directly in your scene.

Can I customize the transform and size of ProBuilder shapes generated in Unity?

Yes, you can customize ProBuilder shapes by adjusting properties like name, parent, transform, size, and space, ensuring the generated 3D primitives fit your specific architectural visualization or game development requirements.

Does this tool require any specific Unity packages to generate ProBuilder meshes?

Generating ProBuilder meshes requires the Unity ProBuilder API to be installed in your project, as the functionality directly targets Unity development scenarios involving 3D modeling and design through that specific framework.

What is the best way to automate 3D modeling tasks for Unity game development?

Automating 3D modeling tasks is best handled by programmatically generating ProBuilderMesh GameObjects, which streamlines the creation of complex 3D structures and enhances productivity without manual scene editing.

What 3D primitive shape types are supported for creation in Unity scenes?

The supported 3D primitive shape types include standard geometric meshes like cubes, spheres, and cylinders, enabling you to quickly build complex 3D structures for various projects by specifying the shape type and dimensions.